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89 lines
2.2 KiB
C
89 lines
2.2 KiB
C
#ifndef POKEPLATINUM_STRUCT_OV109_021D5140_H
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#define POKEPLATINUM_STRUCT_OV109_021D5140_H
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#include <nnsys.h>
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#include "struct_decls/struct_0209C194_decl.h"
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#include "struct_defs/struct_0200C738.h"
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#include "struct_defs/struct_0209BDF8.h"
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#include "overlay109/struct_ov109_021D5140_sub1.h"
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#include "overlay109/struct_ov109_021D5140_sub2.h"
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#include "overlay109/struct_ov109_021D5140_sub3.h"
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#include "bg_window.h"
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#include "cell_actor.h"
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#include "menu.h"
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#include "message.h"
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#include "sprite_resource.h"
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#include "strbuf.h"
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#include "string_template.h"
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#include "sys_task_manager.h"
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#include "trainer_info.h"
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typedef struct UnkStruct_ov109_021D5140_t {
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int unk_00;
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int unk_04;
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int unk_08;
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UnkStruct_0209C194 *unk_0C;
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UnkStruct_0209BDF8 *unk_10;
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BgConfig *unk_14;
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BOOL unk_18;
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UnkStruct_ov109_021D5140_sub1 unk_1C;
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SysTask *unk_30;
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StringTemplate *unk_34;
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MessageLoader *unk_38;
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Strbuf *unk_3C[5];
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Strbuf *unk_50;
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Strbuf *unk_54;
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Strbuf *unk_58;
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int unk_5C;
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CellActorCollection *unk_60;
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UnkStruct_0200C738 unk_64;
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SpriteResourceCollection *unk_1F0[4];
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SpriteResource *unk_200[3][4];
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CellActorResourceData unk_230;
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CellActorResourceData unk_254;
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CellActorResourceData unk_278;
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CellActor *unk_29C[14];
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CellActor *unk_2D4[14];
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Window unk_30C[5];
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Window unk_35C;
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Window unk_36C;
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Window unk_37C;
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Window *unk_38C[2];
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Menu *unk_394;
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void *unk_398[2];
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NNSG2dCharacterData *unk_3A0[2];
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void *unk_3A8[2];
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NNSG2dPaletteData *unk_3B0[2];
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int unk_3B8;
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int unk_3BC;
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int unk_3C0;
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int unk_3C4;
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u8 unk_3C8[8][2];
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TrainerInfo *unk_3D8[5][2];
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int unk_400[5];
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int unk_414;
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u16 unk_418;
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u16 *unk_41C;
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u8 unk_420;
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u8 unk_421;
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UnkStruct_ov109_021D5140_sub2 unk_424;
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UnkStruct_ov109_021D5140_sub2 unk_FE4[5];
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u8 unk_4AA4;
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volatile int unk_4AA8;
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int unk_4AAC;
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u32 unk_4AB0;
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u8 unk_4AB4;
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s8 unk_4AB5;
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u8 unk_4AB6;
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u8 unk_4AB7;
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int unk_4AB8;
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s32 unk_4ABC;
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s16 unk_4AC0;
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UnkStruct_ov109_021D5140_sub3 unk_4AC4[5][2];
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} UnkStruct_ov109_021D5140;
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#endif // POKEPLATINUM_STRUCT_OV109_021D5140_H
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