pokeplatinum/include/overlay109/struct_ov109_021D5140.h

89 lines
2.2 KiB
C

#ifndef POKEPLATINUM_STRUCT_OV109_021D5140_H
#define POKEPLATINUM_STRUCT_OV109_021D5140_H
#include <nnsys.h>
#include "struct_decls/struct_0209C194_decl.h"
#include "struct_defs/struct_0200C738.h"
#include "struct_defs/struct_0209BDF8.h"
#include "overlay109/struct_ov109_021D5140_sub1.h"
#include "overlay109/struct_ov109_021D5140_sub2.h"
#include "overlay109/struct_ov109_021D5140_sub3.h"
#include "bg_window.h"
#include "cell_actor.h"
#include "menu.h"
#include "message.h"
#include "sprite_resource.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task_manager.h"
#include "trainer_info.h"
typedef struct UnkStruct_ov109_021D5140_t {
int unk_00;
int unk_04;
int unk_08;
UnkStruct_0209C194 *unk_0C;
UnkStruct_0209BDF8 *unk_10;
BgConfig *unk_14;
BOOL unk_18;
UnkStruct_ov109_021D5140_sub1 unk_1C;
SysTask *unk_30;
StringTemplate *unk_34;
MessageLoader *unk_38;
Strbuf *unk_3C[5];
Strbuf *unk_50;
Strbuf *unk_54;
Strbuf *unk_58;
int unk_5C;
CellActorCollection *unk_60;
UnkStruct_0200C738 unk_64;
SpriteResourceCollection *unk_1F0[4];
SpriteResource *unk_200[3][4];
CellActorResourceData unk_230;
CellActorResourceData unk_254;
CellActorResourceData unk_278;
CellActor *unk_29C[14];
CellActor *unk_2D4[14];
Window unk_30C[5];
Window unk_35C;
Window unk_36C;
Window unk_37C;
Window *unk_38C[2];
Menu *unk_394;
void *unk_398[2];
NNSG2dCharacterData *unk_3A0[2];
void *unk_3A8[2];
NNSG2dPaletteData *unk_3B0[2];
int unk_3B8;
int unk_3BC;
int unk_3C0;
int unk_3C4;
u8 unk_3C8[8][2];
TrainerInfo *unk_3D8[5][2];
int unk_400[5];
int unk_414;
u16 unk_418;
u16 *unk_41C;
u8 unk_420;
u8 unk_421;
UnkStruct_ov109_021D5140_sub2 unk_424;
UnkStruct_ov109_021D5140_sub2 unk_FE4[5];
u8 unk_4AA4;
volatile int unk_4AA8;
int unk_4AAC;
u32 unk_4AB0;
u8 unk_4AB4;
s8 unk_4AB5;
u8 unk_4AB6;
u8 unk_4AB7;
int unk_4AB8;
s32 unk_4ABC;
s16 unk_4AC0;
UnkStruct_ov109_021D5140_sub3 unk_4AC4[5][2];
} UnkStruct_ov109_021D5140;
#endif // POKEPLATINUM_STRUCT_OV109_021D5140_H