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92 lines
2.1 KiB
C
92 lines
2.1 KiB
C
#ifndef POKEPLATINUM_STRUCT_OV96_0223BF40_T_H
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#define POKEPLATINUM_STRUCT_OV96_0223BF40_T_H
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#include <dwc.h>
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#include <nnsys.h>
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#include "struct_defs/struct_0200C738.h"
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#include "struct_defs/struct_0206BC70.h"
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#include "overlay061/struct_ov61_0222C3B0.h"
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#include "overlay096/struct_ov96_0223B450.h"
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#include "overlay096/struct_ov96_0223B450_sub1.h"
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#include "overlay096/struct_ov96_0223B574.h"
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#include "overlay096/struct_ov96_0223B574_1.h"
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#include "bg_window.h"
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#include "cell_actor.h"
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#include "menu.h"
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#include "message.h"
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#include "pokemon.h"
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#include "sprite_resource.h"
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#include "strbuf.h"
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#include "string_template.h"
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struct UnkStruct_ov96_0223BF40_t {
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UnkStruct_0206BC70 *unk_00;
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BgConfig *unk_04;
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int unk_08;
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int unk_0C;
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int unk_10;
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int unk_14;
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int unk_18;
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int unk_1C;
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int unk_20;
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void *unk_24;
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NNSFndHeapHandle unk_28;
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DWCInetControl unk_2C;
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int unk_8C;
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int unk_90;
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int unk_94;
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int unk_98;
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UnkStruct_ov96_0223B450 unk_9C;
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UnkStruct_ov96_0223B450_sub1 unk_AD4;
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u16 unk_BB8;
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u16 unk_BBA;
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u16 unk_BBC;
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u16 unk_BBE;
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BoxPokemon *unk_BC0;
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int unk_BC4;
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int unk_BC8;
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StringTemplate *unk_BCC;
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MessageLoader *unk_BD0;
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MessageLoader *unk_BD4;
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MessageLoader *unk_BD8;
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Strbuf *unk_BDC;
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Strbuf *unk_BE0;
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Strbuf *unk_BE4;
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Strbuf *unk_BE8;
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Strbuf *unk_BEC;
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int unk_BF0;
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CellActorCollection *unk_BF4;
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UnkStruct_0200C738 unk_BF8;
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SpriteResourceCollection *unk_D84[4];
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SpriteResource *unk_D94[3][4];
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CellActorResourceData unk_DC4;
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CellActorResourceData unk_DE8;
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CellActorResourceData unk_E0C;
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CellActor *unk_E30[2];
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Window unk_E38;
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Window unk_E48;
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Window unk_E58;
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Window unk_E68;
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Window unk_E78;
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Window unk_E88[3];
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Window unk_EB8[11];
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Menu *unk_F68;
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void *unk_F6C;
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int unk_F70;
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int unk_F74;
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int unk_F78;
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int unk_F7C;
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int unk_F80;
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UnkStruct_ov96_0223B574 unk_F84;
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UnkStruct_ov96_0223B574_1 unk_FE8;
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s16 unk_FF0;
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s16 unk_FF2;
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int unk_FF4;
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UnkStruct_ov61_0222C3B0 unk_FF8;
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};
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#endif // POKEPLATINUM_STRUCT_OV96_0223BF40_T_H
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