pokeplatinum/include/overlay096/struct_ov96_0223BF40_t.h

92 lines
2.1 KiB
C

#ifndef POKEPLATINUM_STRUCT_OV96_0223BF40_T_H
#define POKEPLATINUM_STRUCT_OV96_0223BF40_T_H
#include <dwc.h>
#include <nnsys.h>
#include "struct_defs/struct_0200C738.h"
#include "struct_defs/struct_0206BC70.h"
#include "overlay061/struct_ov61_0222C3B0.h"
#include "overlay096/struct_ov96_0223B450.h"
#include "overlay096/struct_ov96_0223B450_sub1.h"
#include "overlay096/struct_ov96_0223B574.h"
#include "overlay096/struct_ov96_0223B574_1.h"
#include "bg_window.h"
#include "cell_actor.h"
#include "menu.h"
#include "message.h"
#include "pokemon.h"
#include "sprite_resource.h"
#include "strbuf.h"
#include "string_template.h"
struct UnkStruct_ov96_0223BF40_t {
UnkStruct_0206BC70 *unk_00;
BgConfig *unk_04;
int unk_08;
int unk_0C;
int unk_10;
int unk_14;
int unk_18;
int unk_1C;
int unk_20;
void *unk_24;
NNSFndHeapHandle unk_28;
DWCInetControl unk_2C;
int unk_8C;
int unk_90;
int unk_94;
int unk_98;
UnkStruct_ov96_0223B450 unk_9C;
UnkStruct_ov96_0223B450_sub1 unk_AD4;
u16 unk_BB8;
u16 unk_BBA;
u16 unk_BBC;
u16 unk_BBE;
BoxPokemon *unk_BC0;
int unk_BC4;
int unk_BC8;
StringTemplate *unk_BCC;
MessageLoader *unk_BD0;
MessageLoader *unk_BD4;
MessageLoader *unk_BD8;
Strbuf *unk_BDC;
Strbuf *unk_BE0;
Strbuf *unk_BE4;
Strbuf *unk_BE8;
Strbuf *unk_BEC;
int unk_BF0;
CellActorCollection *unk_BF4;
UnkStruct_0200C738 unk_BF8;
SpriteResourceCollection *unk_D84[4];
SpriteResource *unk_D94[3][4];
CellActorResourceData unk_DC4;
CellActorResourceData unk_DE8;
CellActorResourceData unk_E0C;
CellActor *unk_E30[2];
Window unk_E38;
Window unk_E48;
Window unk_E58;
Window unk_E68;
Window unk_E78;
Window unk_E88[3];
Window unk_EB8[11];
Menu *unk_F68;
void *unk_F6C;
int unk_F70;
int unk_F74;
int unk_F78;
int unk_F7C;
int unk_F80;
UnkStruct_ov96_0223B574 unk_F84;
UnkStruct_ov96_0223B574_1 unk_FE8;
s16 unk_FF0;
s16 unk_FF2;
int unk_FF4;
UnkStruct_ov61_0222C3B0 unk_FF8;
};
#endif // POKEPLATINUM_STRUCT_OV96_0223BF40_T_H