pokeplatinum/include/overlay083/struct_ov83_0223E138.h

28 lines
612 B
C

#ifndef POKEPLATINUM_STRUCT_OV83_0223E138_H
#define POKEPLATINUM_STRUCT_OV83_0223E138_H
#include <nnsys.h>
#include "overlay083/struct_ov83_0223DEA0.h"
#include "overlay083/struct_ov83_0223FE50.h"
#include "bg_window.h"
typedef struct {
int unk_00;
BgConfig *unk_04;
Window *unk_08;
Window *unk_0C;
int unk_10;
int unk_14;
UnkStruct_ov83_0223DEA0 *unk_18;
UnkStruct_ov83_0223FE50 *unk_1C;
void *unk_20;
NNSG2dScreenData *unk_24;
void *unk_28;
NNSG2dScreenData *unk_2C;
BOOL unk_30;
} UnkStruct_ov83_0223E138;
#endif // POKEPLATINUM_STRUCT_OV83_0223E138_H