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38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
#ifndef POKEPLATINUM_POKEDEXFIELDMAP_H
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#define POKEPLATINUM_POKEDEXFIELDMAP_H
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#include "bg_window.h"
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/**
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* @brief Highlights fields on the map
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*
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* Generates a rectangle corresponding to the field type.
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* Differs based upon neighboring fields.
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*
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* @param window
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* @param src
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* @param fieldWidth
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* @param fieldHeight
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* @param mapSize
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* @param pokedexFieldMap
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* @param mapHeight
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* @param mapWidth
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* @param yOffset
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* @param xOffset
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*/
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void PokedexFieldMap_DisplayFields(Window *window, u8 *src, u16 fieldWidth, u16 fieldHeight, u8 mapSize, u8 *pokedexFieldMap, u8 mapHeight, u8 mapWidth, u16 yOffset, u16 xOffset);
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/**
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* @brief Identifies how many neighboring fields each empty map location has
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*
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* Each combination of neighbors has a corresponding value stored in the map.
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* For example, an empty location with fields to the north and east is distinct from one with neighbors to the north and northeast.
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*
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* @param pokedexFieldMap
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* @param mapHeight
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* @param mapWidth
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*/
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void PokedexFieldMap_SmoothFields(u8 *pokedexFieldMap, u8 mapHeight, u8 mapWidth);
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#endif // POKEPLATINUM_POKEDEXFIELDMAP_H
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