pokeplatinum/include/overlay021/pokedex_field_map.h
2024-11-07 22:22:18 -05:00

38 lines
1.1 KiB
C

#ifndef POKEPLATINUM_POKEDEXFIELDMAP_H
#define POKEPLATINUM_POKEDEXFIELDMAP_H
#include "bg_window.h"
/**
* @brief Highlights fields on the map
*
* Generates a rectangle corresponding to the field type.
* Differs based upon neighboring fields.
*
* @param window
* @param src
* @param fieldWidth
* @param fieldHeight
* @param mapSize
* @param pokedexFieldMap
* @param mapHeight
* @param mapWidth
* @param yOffset
* @param xOffset
*/
void PokedexFieldMap_DisplayFields(Window *window, u8 *src, u16 fieldWidth, u16 fieldHeight, u8 mapSize, u8 *pokedexFieldMap, u8 mapHeight, u8 mapWidth, u16 yOffset, u16 xOffset);
/**
* @brief Identifies how many neighboring fields each empty map location has
*
* Each combination of neighbors has a corresponding value stored in the map.
* For example, an empty location with fields to the north and east is distinct from one with neighbors to the north and northeast.
*
* @param pokedexFieldMap
* @param mapHeight
* @param mapWidth
*/
void PokedexFieldMap_SmoothFields(u8 *pokedexFieldMap, u8 mapHeight, u8 mapWidth);
#endif // POKEPLATINUM_POKEDEXFIELDMAP_H