pokeplatinum/include/overlay020/ov20_021D4E38.h

17 lines
722 B
C

#ifndef POKEPLATINUM_OV20_021D4E38_H
#define POKEPLATINUM_OV20_021D4E38_H
#include "overlay020/struct_ov20_021D4E8C.h"
#include "overlay020/struct_ov20_021D4FF0.h"
#include "bg_window.h"
void ov20_021D4E38(UnkStruct_ov20_021D4E8C *param0, BgConfig *param1, u32 param2, int param3, int param4, int param5);
BOOL ov20_021D4E8C(UnkStruct_ov20_021D4E8C *param0);
void ov20_021D4F1C(UnkStruct_ov20_021D4FF0 *param0, int param1, int param2, int param3, int param4, int param5);
BOOL ov20_021D4F4C(UnkStruct_ov20_021D4FF0 *param0);
void ov20_021D4FB0(UnkStruct_ov20_021D4FF0 *param0, int param1, int param2, int param3, int param4);
BOOL ov20_021D4FF0(UnkStruct_ov20_021D4FF0 *param0);
#endif // POKEPLATINUM_OV20_021D4E38_H