pokeplatinum/include/overlay019/struct_ov19_021DC680.h

40 lines
975 B
C

#ifndef POKEPLATINUM_STRUCT_OV19_021DC680_H
#define POKEPLATINUM_STRUCT_OV19_021DC680_H
#include <nnsys.h>
#include "overlay019/struct_ov19_021D4DF0.h"
#include "overlay019/struct_ov19_021D61B0_decl.h"
#include "overlay019/struct_ov19_021D8318.h"
#include "overlay019/struct_ov19_021DA384.h"
#include "overlay019/struct_ov19_021DCD18.h"
#include "bg_window.h"
#include "cell_actor.h"
typedef struct {
UnkStruct_ov19_021D61B0 *unk_00;
BgConfig *unk_04;
CellActorCollection *unk_08;
const UnkStruct_ov19_021D4DF0 *unk_0C;
UnkStruct_ov19_021D8318 *unk_10;
void *unk_14;
NNSG2dScreenData *unk_18;
void *unk_1C;
fx32 unk_20;
fx32 unk_24;
u8 unk_28;
u8 unk_29;
u8 unk_2A;
u8 unk_2B;
BOOL unk_2C;
u32 unk_30;
int unk_34;
UnkStruct_ov19_021DA384 *unk_38;
UnkStruct_ov19_021DCD18 unk_3C[6];
u8 unk_174;
u8 padding_175[3];
} UnkStruct_ov19_021DC680;
#endif // POKEPLATINUM_STRUCT_OV19_021DC680_H