pokeplatinum/include/overlay017/ov17_0224F080.h
2024-07-06 14:40:34 -07:00

24 lines
956 B
C

#ifndef POKEPLATINUM_OV17_0224F080_H
#define POKEPLATINUM_OV17_0224F080_H
#include <nnsys.h>
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_defs/sprite_template.h"
u32 ov17_0224F080(int param0);
u32 ov17_0224F098(void);
u32 ov17_0224F09C(void);
u8 ov17_0224F0A0(int param0);
u32 ov17_0224F0B8(void);
void ov17_0224F0BC(SpriteRenderer *param0, SpriteGfxHandler *param1, NNS_G2D_VRAM_TYPE param2, int param3, u32 param4);
void ov17_0224F0F0(SpriteRenderer *param0, SpriteGfxHandler *param1, u32 param2, u32 param3);
void ov17_0224F138(SpriteGfxHandler *param0, u32 param1);
void ov17_0224F140(SpriteGfxHandler *param0, u32 param1, u32 param2);
CellActorData *ov17_0224F154(SpriteRenderer *param0, SpriteGfxHandler *param1, int param2, const SpriteTemplate *param3);
void ov17_0224F184(CellActorData *param0);
#endif // POKEPLATINUM_OV17_0224F080_H