pokeplatinum/include/overlay012/ov12_0222D6B0.h
2024-07-06 14:40:34 -07:00

19 lines
1.0 KiB
C

#ifndef POKEPLATINUM_OV12_0222D6B0_H
#define POKEPLATINUM_OV12_0222D6B0_H
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "overlay012/struct_ov12_0221FCDC_decl.h"
void ov12_0222D7C0(UnkStruct_ov12_0221FCDC *param0, SpriteRenderer *param1, SpriteGfxHandler *param2, CellActorData *param3);
void ov12_0222DB60(UnkStruct_ov12_0221FCDC *param0, SpriteRenderer *param1, SpriteGfxHandler *param2, CellActorData *param3);
void ov12_0222DEFC(UnkStruct_ov12_0221FCDC *param0, SpriteRenderer *param1, SpriteGfxHandler *param2, CellActorData *param3);
void ov12_0222E1A8(UnkStruct_ov12_0221FCDC *param0);
void ov12_0222E248(CellActorData *param0);
void ov12_0222E2F8(UnkStruct_ov12_0221FCDC *param0, SpriteRenderer *param1, SpriteGfxHandler *param2, CellActorData *param3);
void ov12_0222E61C(UnkStruct_ov12_0221FCDC *param0, SpriteRenderer *param1, SpriteGfxHandler *param2, CellActorData *param3);
#endif // POKEPLATINUM_OV12_0222D6B0_H