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59 lines
1.5 KiB
C
59 lines
1.5 KiB
C
#ifndef POKEPLATINUM_SAVE_INFO_WINDOW_H
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#define POKEPLATINUM_SAVE_INFO_WINDOW_H
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#include "field/field_system.h"
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#include "bg_window.h"
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#include "heap.h"
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#include "message.h"
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#include "play_time.h"
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#include "string_template.h"
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#include "trainer_info.h"
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enum SaveInfoText {
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SAVE_INFO_LABEL_MAP_NAME,
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SAVE_INFO_LABEL_PLAYER_NAME,
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SAVE_INFO_LABEL_BADGE_COUNT,
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SAVE_INFO_LABEL_POKEDEX_COUNT,
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SAVE_INFO_LABEL_PLAY_TIME,
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SAVE_INFO_PLAYER_NAME,
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SAVE_INFO_BADGE_COUNT,
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SAVE_INFO_POKEDEX_COUNT,
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SAVE_INFO_PLAY_TIME,
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};
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#define SAVE_INFO_WINDOW_WIDTH 13
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#define SAVE_INFO_WINDOW_HEIGHT 10
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#define SAVE_INFO_MESSAGE_BASE_TILE 0x189
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#define SAVE_INFO_WINDOW_BASE_TILE 0x3D9
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typedef struct SaveInfo {
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int pokedexCount;
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int mapLabelTextID;
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TrainerInfo *trainerInfo;
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PlayTime *playTime;
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} SaveInfo;
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typedef struct SaveInfoWindow {
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FieldSystem *fieldSystem;
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enum HeapId heapID;
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u8 bgLayer;
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BgConfig *bgConfig;
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Window *window;
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StringTemplate *strTemplate;
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MessageLoader *msgLoader;
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SaveInfo saveInfo;
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int width;
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int height;
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} SaveInfoWindow;
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void SaveInfoWindow_Draw(SaveInfoWindow *saveInfoWin);
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void SaveInfoWindow_Erase(SaveInfoWindow *saveInfoWin);
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SaveInfoWindow *SaveInfoWindow_New(FieldSystem *fieldSystem, enum HeapId heapID, u8 bgLayer);
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void SaveInfoWindow_Free(SaveInfoWindow *saveInfoWin);
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BOOL FieldSystem_Save(FieldSystem *fieldSystem);
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void FieldSystem_SaveStateIfCommunicationOff(FieldSystem *fieldSystem);
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#endif // POKEPLATINUM_SAVE_INFO_WINDOW_H
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