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50 lines
2.8 KiB
C
50 lines
2.8 KiB
C
#ifndef POKEPLATINUM_OV12_02226B84_H
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#define POKEPLATINUM_OV12_02226B84_H
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#include "overlay012/battle_anim_system.h"
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#include "sprite_system.h"
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void BattleAnimScriptFunc_Shake(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_ScrollCustomBg(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_MuddyWater(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_RotateMon(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_Submission(BattleAnimSystem *param0);
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void ov12_0222777C(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void BattleAnimScriptFunc_FadeBg(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_FadeBattlerSprite(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_ScalePokemonSprite(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_ScaleBattlerSprite(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_AlphaFadePokemonSprite(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_HideBattler(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_BlinkAttacker(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_MoveBattlerX(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_MoveBattlerX2(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_ShakeAndScaleAttacker(BattleAnimSystem *param0);
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void ov12_02228A0C(BattleAnimSystem *param0);
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void ov12_02228B40(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_MoveBattler(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_RevolveBattler(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_MoveBattlerOffScreen(BattleAnimSystem *param0);
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void ov12_02228FB4(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_MoveBattlerToDefaultPos(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_FadePokemonSprite(BattleAnimSystem *param0);
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void ov12_02229304(BattleAnimSystem *param0);
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void ov12_02229638(BattleAnimSystem *param0);
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void ov12_02229810(BattleAnimSystem *param0);
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void ov12_02229908(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_MoveEmitterA2BLinear(BattleAnimSystem *param0);
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void ov12_02229C5C(BattleAnimSystem *param0);
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void ov12_02229E54(BattleAnimSystem *param0);
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void ov12_0222A00C(BattleAnimSystem *param0);
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void ov12_0222A1AC(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void ov12_0222A34C(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void ov12_0222A410(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void ov12_0222A5C0(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void ov12_0222A604(BattleAnimSystem *param0);
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void ov12_0222A8F4(BattleAnimSystem *param0);
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void BattleAnimScriptFunc_RenderPokemonSprites(BattleAnimSystem *param0);
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void ov12_0222AC40(BattleAnimSystem *param0);
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#endif // POKEPLATINUM_OV12_02226B84_H
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