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32 lines
1.4 KiB
C
32 lines
1.4 KiB
C
#ifndef POKEPLATINUM_FONT_SPECIAL_CHARS_H
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#define POKEPLATINUM_FONT_SPECIAL_CHARS_H
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#include "bg_window.h"
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#include "charcode_util.h"
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enum NonNumericSpecialChar {
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SPECIAL_CHAR_SLASH = 0,
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SPECIAL_CHAR_LEVEL,
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SPECIAL_CHAR_NUMBER,
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SPECIAL_CHAR_ID,
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SPECIAL_CHAR_LEVEL_FEMALE_UNUSED,
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SPECIAL_CHAR_LEVEL_MALE_UNUSED,
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SPECIAL_CHAR_LEVEL_UNUSED,
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};
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typedef struct FontSpecialCharsContext {
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void *ncgrBuffer;
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NNSG2dCharacterData *charData;
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charcode_t charcodes[16];
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u32 bgColor;
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} FontSpecialCharsContext;
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FontSpecialCharsContext *FontSpecialChars_Init(u32 fgColor, u32 shadowColor, u32 bgColor, u32 heapID);
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void FontSpecialChars_Free(FontSpecialCharsContext *context);
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void FontSpecialChars_DrawPartyScreenLevelText(FontSpecialCharsContext *context, enum NonNumericSpecialChar tableIdx, Window *window, u32 x, u32 y);
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void FontSpecialChars_DrawPartyScreenHPText(FontSpecialCharsContext *context, s32 displayValue, u32 digits, enum PaddingMode paddingMode, Window *window, u32 x, u32 y);
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void FontSpecialChars_DrawPartyScreenText(FontSpecialCharsContext *context, enum NonNumericSpecialChar tableIdx, s32 displayValue, u32 digits, enum PaddingMode paddingMode, Window *window, u32 x, u32 y);
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void FontSpecialChars_DrawBattleScreenText(FontSpecialCharsContext *context, s32 displayNum, u32 numDigits, enum PaddingMode paddingMode, void *displayPtr);
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#endif // POKEPLATINUM_FONT_SPECIAL_CHARS_H
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