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* improving readability also seemingly located the party healing function * readability * clean it up * Update pokemon.h * add function names Adds names to many unnamed functions for readability. Also adds names to a couple structs. * add function names * add struct names * more functions with human names * rename chatotcrydata * doxygen documentation * update box mon function ProcessBoxPokemonWithTrainerInfo is now UpdateBoxMonStatusAndTrainerInfo and all params are labeled * fixing formatting --------- Co-authored-by: Jack <schoenjack98@gmail.com>
38 lines
1.8 KiB
C
38 lines
1.8 KiB
C
#ifndef POKEPLATINUM_UNK_020819DC_H
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#define POKEPLATINUM_UNK_020819DC_H
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#include "pokemon.h"
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#include "struct_defs/struct_0207F248.h"
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void sub_02081A24(GameWindowLayout * param0);
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void sub_02081B90(GameWindowLayout * param0);
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void sub_02081BC0(GameWindowLayout * param0);
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void sub_02081CAC(GameWindowLayout * param0, u16 param1, u8 param2);
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void sub_02081CF4(GameWindowLayout * param0, const u8 * param1, u8 param2);
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void sub_02081E08(GameWindowLayout * param0);
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void sub_02081ED8(GameWindowLayout * param0, Pokemon * param1, u32 param2);
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void sub_02081F2C(GameWindowLayout * param0, u8 param1);
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void sub_02081FFC(GameWindowLayout * param0, u8 param1);
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void sub_02082058(GameWindowLayout * param0, u8 param1);
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void sub_02082098(GameWindowLayout * param0, u8 param1);
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void sub_02082104(GameWindowLayout * param0, u8 param1);
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void sub_020821F8(GameWindowLayout * param0, u8 param1);
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void sub_020822BC(GameWindowLayout * param0, u8 param1);
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void sub_020822F4(GameWindowLayout * param0, u8 param1);
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void sub_0208232C(GameWindowLayout * param0, u8 param1);
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void sub_020823C4(GameWindowLayout * param0, u8 param1);
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void sub_0208245C(GameWindowLayout * param0, u8 param1);
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void sub_020824C0(GameWindowLayout * param0, u8 param1);
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void sub_02082508(GameWindowLayout * param0, u8 param1);
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void sub_020825B4(GameWindowLayout * param0, u8 param1);
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void sub_020826E0(GameWindowLayout * param0, u32 param1, u8 param2);
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void sub_020826F4(GameWindowLayout * param0, u32 param1, u8 param2);
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void sub_02082708(GameWindowLayout * param0, u32 param1, u8 param2);
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void sub_0208274C(GameWindowLayout * param0);
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void sub_020827EC(GameWindowLayout * param0);
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void sub_020829DC(GameWindowLayout * param0);
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void sub_02082B58(GameWindowLayout * param0);
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void sub_02082C10(GameWindowLayout * param0);
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#endif // POKEPLATINUM_UNK_020819DC_H
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