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* Begin documenting party screen healthbar * really minor rename of unnamed parameter * Big rename that will probably cause issues bc VSCode's rename is not ideal * should match * document part of PartyManagementData struct * apparently I missed these idk how it build without them * swap include order * begin documenting unk_02084B70.c * clean up parameter names a bit * some more instances of windowLayout * continue documenting fields of PartyManagementData * more progress on PartyManagementData * Revert PartyMenu_MakeSelection to sub_02083370 and remove enum * name all unnamed PartyManagementData variables partyMan
26 lines
1.0 KiB
C
26 lines
1.0 KiB
C
#ifndef POKEPLATINUM_UNK_0207E0B8_H
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#define POKEPLATINUM_UNK_0207E0B8_H
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#include "struct_defs/struct_0207F248.h"
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void sub_0207EA74(GameWindowLayout *windowLayout, int param1);
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u8 sub_0207EF04(GameWindowLayout *windowLayout, u8 param1);
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u8 sub_0207EF14(GameWindowLayout *windowLayout, u8 partySlot);
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const u16 *sub_0207F248(GameWindowLayout *windowLayout);
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void sub_0207F8F8(GameWindowLayout *windowLayout, u8 partySlot);
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void sub_0207FD68(GameWindowLayout *windowLayout, u8 partySlot);
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u8 sub_02080354(GameWindowLayout *windowLayout, u8 partySlot);
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u8 sub_02080404(GameWindowLayout *windowLayout, u8 partySlot);
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u8 sub_02080488(GameWindowLayout *windowLayout, u8 partySlot);
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u8 sub_020805D0(u8 param0, u8 param1);
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u8 GetElementIndex(u16 param0);
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u32 sub_02081930(void);
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u32 sub_02081934(void);
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u32 sub_02081938(void);
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u32 sub_0208193C(void);
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void LoadScreenDataFromNARC(u32 param0, u16 *param1, u16 *param2, u16 *param3);
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void LoadOverlay118(GameWindowLayout *windowLayout);
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void UnloadOverlay118(GameWindowLayout *windowLayout);
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#endif // POKEPLATINUM_UNK_0207E0B8_H
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