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Includes a rename of `ScriptManager::coinWindow` and `SCRIPT_MANAGER_COIN_WINDOW` to reflect the fact that the game uses the same pointer for both special currency windows (coins & BP), and normalization to `CoinWindow` instead of `CoinsWindow` in `overlay005/field_menu`
27 lines
945 B
C
27 lines
945 B
C
#ifndef POKEPLATINUM_UNK_020494DC_H
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#define POKEPLATINUM_UNK_020494DC_H
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#include "field_script_context.h"
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BOOL ScrCmd_1DB(ScriptContext *param0);
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BOOL ScrCmd_1DA(ScriptContext *param0);
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BOOL ScrCmd_1DC(ScriptContext *param0);
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BOOL ScrCmd_1DD(ScriptContext *param0);
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BOOL ScrCmd_1DE(ScriptContext *param0);
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BOOL ScrCmd_1DF(ScriptContext *param0);
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BOOL ScrCmd_1E0(ScriptContext *param0);
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BOOL ScrCmd_1E1(ScriptContext *param0);
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BOOL ScrCmd_1E2(ScriptContext *param0);
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BOOL ScrCmd_1E3(ScriptContext *param0);
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BOOL ScrCmd_1E4(ScriptContext *param0);
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BOOL ScrCmd_ShowBattlePoints(ScriptContext *param0);
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BOOL ScrCmd_HideBattlePoints(ScriptContext *param0);
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BOOL ScrCmd_UpdateBPDisplay(ScriptContext *param0);
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BOOL ScrCmd_297(ScriptContext *param0);
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BOOL ScrCmd_298(ScriptContext *param0);
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BOOL ScrCmd_299(ScriptContext *param0);
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BOOL ScrCmd_29A(ScriptContext *param0);
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BOOL ScrCmd_29B(ScriptContext *param0);
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#endif // POKEPLATINUM_UNK_020494DC_H
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