mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-04-18 21:17:40 -05:00
149 lines
3.8 KiB
C
149 lines
3.8 KiB
C
#ifndef POKEPLATINUM_STRUCT_BATTLE_SYSTEM_T_H
|
|
#define POKEPLATINUM_STRUCT_BATTLE_SYSTEM_T_H
|
|
|
|
#include <nnsys.h>
|
|
|
|
#include "constants/battle.h"
|
|
#include "constants/rtc.h"
|
|
|
|
#include "struct_decls/pc_boxes_decl.h"
|
|
#include "struct_decls/pokedexdata_decl.h"
|
|
#include "struct_decls/pokemon_animation_sys_decl.h"
|
|
#include "struct_decls/struct_0206D140_decl.h"
|
|
#include "struct_defs/chatot_cry.h"
|
|
#include "struct_defs/trainer.h"
|
|
|
|
#include "battle/battle_context.h"
|
|
#include "battle/pokemon_sprite_data.h"
|
|
#include "battle/struct_ov16_0225BFFC_decl.h"
|
|
#include "battle/struct_ov16_02268520.h"
|
|
#include "battle/struct_ov16_02268A14_decl.h"
|
|
#include "battle/struct_ov16_0226D160_decl.h"
|
|
#include "battle_anim/battle_anim_system.h"
|
|
#include "overlay010/struct_ov10_0221F800.h"
|
|
|
|
#include "bag.h"
|
|
#include "bg_window.h"
|
|
#include "field_battle_data_transfer.h"
|
|
#include "font_special_chars.h"
|
|
#include "g3d_pipeline.h"
|
|
#include "game_options.h"
|
|
#include "message.h"
|
|
#include "pal_pad.h"
|
|
#include "palette.h"
|
|
#include "party.h"
|
|
#include "poketch.h"
|
|
#include "render_window.h"
|
|
#include "sprite_system.h"
|
|
#include "strbuf.h"
|
|
#include "string_template.h"
|
|
#include "sys_task_manager.h"
|
|
#include "trainer_info.h"
|
|
#include "unk_0201567C.h"
|
|
|
|
struct BattleSystem {
|
|
G3DPipelineBuffers *unk_00;
|
|
BgConfig *unk_04;
|
|
Window *windows;
|
|
MessageLoader *unk_0C;
|
|
MessageLoader *unk_10;
|
|
StringTemplate *strFormatter;
|
|
Strbuf *msgBuffer;
|
|
SysTask *unk_1C;
|
|
SysTask *unk_20;
|
|
SysTask *unk_24;
|
|
PaletteData *paletteSys;
|
|
u32 battleType;
|
|
BattleContext *battleCtx;
|
|
BattlerData *battlers[MAX_BATTLERS];
|
|
int maxBattlers;
|
|
TrainerInfo *trainerInfo[MAX_BATTLERS];
|
|
Bag *bag;
|
|
BagCursor *bagCursor;
|
|
Pokedex *pokedex;
|
|
PCBoxes *pcBoxes;
|
|
Party *parties[MAX_BATTLERS];
|
|
ChatotCry *unk_78[MAX_BATTLERS];
|
|
PokemonSpriteManager *unk_88;
|
|
BattleAnimSystem *unk_8C;
|
|
SpriteSystem *spriteSys;
|
|
SpriteManager *spriteMan;
|
|
Poketch *poketch;
|
|
UnkStruct_0206D140 *unk_9C;
|
|
u16 trainerIDs[MAX_BATTLERS];
|
|
u8 unk_A8[4];
|
|
Trainer trainers[MAX_BATTLERS];
|
|
UnkStruct_ov16_02268520 unk_17C[2];
|
|
UnkStruct_ov16_02268A14 *unk_198;
|
|
PartyGauge *partyGauges[2];
|
|
FontSpecialCharsContext *unk_1A4;
|
|
FontSpecialCharsContext *unk_1A8;
|
|
UnkStruct_020157E4 *unk_1AC;
|
|
Options *options;
|
|
PalPad *palPad;
|
|
WaitDial *waitDial;
|
|
u8 *unk_1BC;
|
|
UnkStruct_ov10_0221F800 *unk_1C0;
|
|
PokemonAnimationSys *pokemonAnimationSys;
|
|
NNSG2dCellTransferState *cellTransferState;
|
|
PokemonSpriteData pokemonSpriteDataArray[4];
|
|
BattleRecords unusedBattleRecords;
|
|
GameRecords *records;
|
|
u8 *unk_21C;
|
|
u16 *unk_220;
|
|
u8 unk_224[4096];
|
|
u8 unk_1224[4096];
|
|
u16 unk_2224[112];
|
|
u16 unk_2304[112];
|
|
u16 unk_23E4;
|
|
u16 unk_23E6;
|
|
u16 unk_23E8;
|
|
u16 unk_23EA;
|
|
u16 unk_23EC;
|
|
u16 unk_23EE;
|
|
u8 *unk_23F0;
|
|
u8 *unk_23F4;
|
|
u8 unk_23F8;
|
|
u8 unk_23F9;
|
|
u8 unk_23FA;
|
|
u8 unk_23FB_0 : 1;
|
|
u8 unk_23FB_1 : 1;
|
|
u8 unk_23FB_2 : 1;
|
|
u8 unk_23FB_3 : 2;
|
|
u8 unk_23FB_5 : 3;
|
|
enum BattleTerrain terrain;
|
|
enum BattleBackground background;
|
|
int mapHeader;
|
|
u32 battleStatusMask;
|
|
enum TimeOfDay time;
|
|
int safariBalls;
|
|
u8 unk_2414[4];
|
|
u32 unk_2418;
|
|
u8 resultMask;
|
|
u8 unk_241D;
|
|
u16 unk_241E;
|
|
enum EvolutionMethod mapEvolutionMethod;
|
|
int unk_2424;
|
|
int fieldWeather;
|
|
int unk_242C;
|
|
u32 unk_2430;
|
|
int unk_2434;
|
|
int unk_2438;
|
|
int commandSelectionFlags;
|
|
u8 unk_2440;
|
|
u8 overlayFlags;
|
|
u16 unk_2442;
|
|
u32 unk_2444;
|
|
u32 unk_2448;
|
|
u16 unk_244C[4];
|
|
u16 unk_2454[4];
|
|
u16 unk_245C[4];
|
|
int unk_2464[4];
|
|
u32 recordingStopped : 1;
|
|
u32 unk_2474_1 : 31;
|
|
SysTask *playbackStopButton;
|
|
u8 unk_247C[4];
|
|
};
|
|
|
|
#endif // POKEPLATINUM_STRUCT_BATTLE_SYSTEM_T_H
|