pokeplatinum/include/narc_frontier_bg.h

86 lines
4.7 KiB
C

#ifndef POKEPLATINUM_NARC_FRONTIER_BG_H
#define POKEPLATINUM_NARC_FRONTIER_BG_H
// TODO This is a temporary header file for recording NARC indexes of
// frontier_bg.narc. This file should eventually be deleted and the constants
// replaced with those from a naix file once the NARC is unpacked.
#define BATTLE_FACTORY_TILES 0
#define BATTLE_FACTORY_BATTLE_ROOM_TILEMAP 1
#define BATTLE_FACTORY_CORRIDOR_TILEMAP 2
#define BATTLE_FACTORY_CORRIDOR_FLOOR_TILEMAP 3
#define BATTLE_FACTORY_APP_TILES 4
#define BATTLE_FACTORY_APP_MON_SELECTION_TILEMAP 5
#define BATTLE_FACTORY_APP_NO_SCREENS_TILEMAP 7
#define BATTLE_FACTORY_APP_CONVEYOR_TILEMAP 8
#define BATTLE_FACTORY_APP_WHEEL_TILEMAP 9
#define BATTLE_FACTORY_APP_SUMMARY_TILEMAP 10
#define BATTLE_FACTORY_APP_MULTI_MON_SELECTION_TILEMAP 11
#define BATTLE_FACTORY_APP_MULTI_SUMMARY_TILEMAP 12
#define BATTLE_HALL_BATTLE_ROOM_TILES 14
#define BATTLE_HALL_CORRIDOR_TILES 16
#define BATTLE_HALL_CORRIDOR_TILEMAP 17
#define BATTLE_HALL_BATTLE_ROOM_LIGHTS_TILES 19
#define BATTLE_HALL_BATTLE_ROOM_TILEMAP 20
#define BATTLE_HALL_BATTLE_ROOM_LIGHTS_TILEMAP 22
#define BATTLE_HALL_APP_TILES 23
#define BATTLE_HALL_APP_TILEMAP 24
#define BATTLE_CASTLE_CORRIDOR_TILES 25
#define BATTLE_CASTLE_CORRIDOR_TILEMAP 26
#define BATTLE_CASTLE_BATTLE_ROOM_TILES 29
#define BATTLE_CASTLE_BATTLE_ROOM_TILEMAP 30
#define BATTLE_CASTLE_BATTLE_ROOM_CURTAINS_TILEMAP 33
#define BATTLE_CASTLE_SELF_APP_TILES 34
#define BATTLE_CASTLE_SELF_APP_SOLO_TILEMAP 35
#define BATTLE_CASTLE_SELF_APP_MULTI_TILEMAP 36
#define BATTLE_CASTLE_SELF_APP_ITEMS_TILEMAP 37
#define BATTLE_CASTLE_SELF_APP_SUMMARY_TILEMAP 38
#define BATTLE_CASTLE_SELF_APP_MOVES_TILEMAP 39
#define BATTLE_CASTLE_OPPONENT_APP_SOLO_TILEMAP 40
#define BATTLE_CASTLE_OPPONENT_APP_MULTI_TILEMAP 41
#define BATTLE_CASTLE_OPPONENT_APP_SUMMARY_TILEMAP 42
#define BATTLE_CASTLE_OPPONENT_APP_MOVES_TILEMAP 43
#define BATTLE_CASTLE_OPPONENT_APP_TILES 44
#define BATTLE_TOWER_TILES 45
#define BATTLE_TOWER_MULTI_BATTLE_ROOM_TILEMAP 46
#define BATTLE_TOWER_MULTI_CORRIDOR_TILEMAP 47
#define BATTLE_TOWER_MULTI_CORRIDOR_FG_TILEMAP 48
#define BATTLE_TOWER_BATTLE_ROOM_TILEMAP 49
#define BATTLE_TOWER_CORRIDOR_TILEMAP 50
#define BATTLE_TOWER_CORRIDOR_FG_TILEMAP 51
#define BATTLE_ARCADE_BATTLE_ROOM_TILEMAP 52
#define BATTLE_ARCADE_BATTLE_ROOM_TILES 54
#define BATTLE_ARCADE_CORRIDOR_TILEMAP 55
#define BATTLE_ARCADE_CORRIDOR_TILES 56
#define BATTLE_ARCADE_BATTLE_ROOM_HP_SCREEN_TILEMAP 57
#define BATTLE_ARCADE_BATTLE_ROOM_HP_SCREEN_TILES 89
#define BATTLE_ARCADE_APP_MAIN_INITIAL_TILEMAP 116
#define BATTLE_ARCADE_APP_MAIN_ROULETTE_TILEMAP 117
#define BATTLE_ARCADE_APP_MAIN_MULTI_INITIAL_TILEMAP 118
#define BATTLE_ARCADE_APP_MAIN_MULTI_ROULETTE_TILEMAP 119
#define BATTLE_ARCADE_APP_MAIN_TILES 120
#define BATTLE_ARCADE_APP_SUB_TILEMAP 121
#define BATTLE_ARCADE_APP_SUB_TILES 122
#define BATTLE_FRONTIER_RECORDS_APP_TILEMAP 123
#define BATTLE_FRONTIER_RECORDS_APP_TILES 124
#define BATTLE_FRONTIER_APP_SUB_SCREEN_TILES 125
#define BATTLE_FRONTIER_APP_SUB_SCREEN_TILEMAP 126
#define BATTLE_FACTORY_PLTT 129
#define BATTLE_FACTORY_APP_PLTT 130
#define BATTLE_HALL_BATTLE_ROOM_PLTT 131
#define BATTLE_HALL_CORRIDOR_PLTT 132
#define BATTLE_HALL_BATTLE_ROOM_LIGHTS_PLTT 133
#define BATTLE_HALL_APP_PLTT 134
#define BATTLE_CASTLE_CORRIDOR_PLTT 135
#define BATTLE_CASTLE_SELF_APP_PLTT 137
#define BATTLE_CASTLE_OPPONENT_APP_PLTT 138
#define BATTLE_CASTLE_BATTLE_ROOM_PLTT 140
#define BATTLE_TOWER_PLTT 141
#define BATTLE_ARCADE_BATTLE_ROOM_PLTT 142
#define BATTLE_ARCADE_CORRIDOR_PLTT 143
#define Battle_ARCADE_APP_SUB_PLTT 168
#define BATTLE_ARCADE_BATTLE_ROOM_HP_SCREEN_PLTT 169
#define BATTLE_FRONTIER_RECORDS_APP_PLTT 170
#define BATTLE_FRONTIER_APP_SUB_SCREEN_PLTT 171
#endif