pokeplatinum/include/unk_0207E0B8.h
Rachel b7fffbfc76
Rebase + clean-up PR#115 with current project state (#134)
* improving readability

also seemingly located the party healing function

* readability

* clean it up

* Update pokemon.h

* add function names

Adds names to many unnamed functions for readability. Also adds names to a couple structs.

* add function names

* add struct names

* more functions with human names

* rename chatotcrydata

* doxygen documentation

* update box mon function

ProcessBoxPokemonWithTrainerInfo is now UpdateBoxMonStatusAndTrainerInfo and all params are labeled

* fixing formatting

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Co-authored-by: Jack <schoenjack98@gmail.com>
2024-01-28 19:05:12 -08:00

26 lines
1002 B
C

#ifndef POKEPLATINUM_UNK_0207E0B8_H
#define POKEPLATINUM_UNK_0207E0B8_H
#include "struct_defs/struct_0207F248.h"
void sub_0207EA74(GameWindowLayout * param0, int param1);
u8 sub_0207EF04(GameWindowLayout * param0, u8 param1);
u8 sub_0207EF14(GameWindowLayout * param0, u8 param1);
const u16 * sub_0207F248(GameWindowLayout * param0);
void sub_0207F8F8(GameWindowLayout * param0, u8 param1);
void sub_0207FD68(GameWindowLayout * param0, u8 param1);
u8 sub_02080354(GameWindowLayout * param0, u8 param1);
u8 sub_02080404(GameWindowLayout * param0, u8 param1);
u8 sub_02080488(GameWindowLayout * param0, u8 param1);
u8 sub_020805D0(u8 param0, u8 param1);
u8 GetElementIndex(u16 param0);
u32 sub_02081930(void);
u32 sub_02081934(void);
u32 sub_02081938(void);
u32 sub_0208193C(void);
void LoadScreenDataFromNARC(u32 param0, u16 * param1, u16 * param2, u16 * param3);
void LoadOverlay118(GameWindowLayout * param0);
void UnloadOverlay118(GameWindowLayout * param0);
#endif // POKEPLATINUM_UNK_0207E0B8_H