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17 lines
693 B
C
17 lines
693 B
C
#ifndef POKEPLATINUM_APPLICATIONS_BATTLE_FACTORY_SCREEN_SPRITE_H
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#define POKEPLATINUM_APPLICATIONS_BATTLE_FACTORY_SCREEN_SPRITE_H
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#include "applications/frontier/battle_factory/sprite_manager.h"
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typedef struct BattleFactoryAppPanelSprite {
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int x;
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int y;
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Sprite *sprite;
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} BattleFactoryAppPanelSprite;
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BattleFactoryAppPanelSprite *BattleFactoryAppPanelSprite_New(BattleFactoryAppSpriteManager *spriteMan, u32 animID, int x, int y, enum HeapID heapID);
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void *BattleFactoryAppPanelSprite_Free(BattleFactoryAppPanelSprite *sprite);
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BOOL BattleFactoryAppPanelSprite_IsAnimated(BattleFactoryAppPanelSprite *sprite);
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#endif // POKEPLATINUM_APPLICATIONS_BATTLE_FACTORY_SCREEN_SPRITE_H
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