pokeplatinum/include/applications/frontier/battle_factory/panel_sprite.h
2026-02-27 19:42:28 -07:00

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693 B
C

#ifndef POKEPLATINUM_APPLICATIONS_BATTLE_FACTORY_SCREEN_SPRITE_H
#define POKEPLATINUM_APPLICATIONS_BATTLE_FACTORY_SCREEN_SPRITE_H
#include "applications/frontier/battle_factory/sprite_manager.h"
typedef struct BattleFactoryAppPanelSprite {
int x;
int y;
Sprite *sprite;
} BattleFactoryAppPanelSprite;
BattleFactoryAppPanelSprite *BattleFactoryAppPanelSprite_New(BattleFactoryAppSpriteManager *spriteMan, u32 animID, int x, int y, enum HeapID heapID);
void *BattleFactoryAppPanelSprite_Free(BattleFactoryAppPanelSprite *sprite);
BOOL BattleFactoryAppPanelSprite_IsAnimated(BattleFactoryAppPanelSprite *sprite);
#endif // POKEPLATINUM_APPLICATIONS_BATTLE_FACTORY_SCREEN_SPRITE_H