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This new code is responsible for packing the following archives: - `pl_personal` -> basic information for each species: stats, types, etc. - `evo` -> evolution lines for each species - `wotbl` -> by-level learnsets for each species - `ppark` -> catching show data for each species - `height` -> y-offsets for front and back sprites for each species - `pl_poke_data` -> sprite-rendering data for each species: animation ID, frame data, shadow size and offsets, etc. Additionally, the following headers are generated: - `res/pokemon/tutorable_moves.h` -> A listing of moves taught by each tutor and how much each move costs to be tutored - `res/pokemon/species_learnsets_by_tutor.h` -> An array of bitmasks for each species designating which moves can be tutored to that species
24 lines
1.1 KiB
C
24 lines
1.1 KiB
C
#ifndef POKEPLATINUM_ARCHIVED_POKE_SPRITE_DATA_H
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#define POKEPLATINUM_ARCHIVED_POKE_SPRITE_DATA_H
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#include "struct_defs/sprite_animation_frame.h"
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#define MAX_FACES 2
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#define MAX_ANIMATION_FRAMES 10
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typedef struct PokeSpriteFaceData {
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u8 cryDelay; ///< How long to wait before playing the cry.
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u8 animation; ///< Which pre-programmed animation sequence to use.
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u8 startDelay; ///< How long to wait before starting the animation sequence.
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SpriteAnimationFrame frames[MAX_ANIMATION_FRAMES]; ///< Frame-data for each frame of the animation sequence.
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} PokeSpriteFaceData;
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typedef struct ArchivedPokeSpriteData {
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PokeSpriteFaceData faces[MAX_FACES]; ///< Data for each display-face of the Pokemon's sprite.
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s8 yOffset; ///< Additional vertical offset of the Pokemon's front-face sprite.
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s8 xOffsetShadow; ///< Horizontal offset for the shadow sprite beneath the Pokemon's sprite.
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u8 shadowSize; ///< Size of the shadow sprite beneath the Pokemon's sprite.
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} ArchivedPokeSpriteData;
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#endif // POKEPLATINUM_ARCHIVED_POKE_SPRITE_DATA_H
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