pokeplatinum/include/render_oam.h
2025-08-23 14:31:51 -07:00

38 lines
1.0 KiB
C

#ifndef POKEPLATINUM_RENDER_OAM_H
#define POKEPLATINUM_RENDER_OAM_H
#include <nnsys.h>
#include "constants/graphics.h"
#include "constants/heap.h"
typedef struct RenderOamTemplate {
int mainOamStart;
int mainOamCount;
int mainAffineOamStart;
int mainAffineOamCount;
int subOamStart;
int subOamCount;
int subAffineOamStart;
int subAffineOamCount;
} RenderOamTemplate;
void RenderOam_Init(int mainOamStart,
int mainOamCount,
int mainAffineOamStart,
int mainAffineOamCount,
int subOamStart,
int subOamCount,
int subAffineOamStart,
int subAffineOamCount,
enum HeapID heapID);
void RenderOam_InitSurface(NNSG2dRenderSurface *surface, NNSG2dViewRect *viewRect, NNSG2dSurfaceType surfaceType, NNSG2dRendererInstance *renderer);
void RenderOam_Transfer(void);
void RenderOam_Free(void);
NNSG2dOamManagerInstance *RenderOam_GetScreenOam(enum DSScreen screen);
void RenderOam_ClearMain(enum HeapID heapID);
void RenderOam_ClearSub(enum HeapID heapID);
#endif // POKEPLATINUM_RENDER_OAM_H