pokeplatinum/include/field/field_system_sub2_t.h

28 lines
844 B
C

#ifndef POKEPLATINUM_FIELD_SYSTEM_SUB2_T_H
#define POKEPLATINUM_FIELD_SYSTEM_SUB2_T_H
#include "applications/poketch/poketch_system.h"
#include "overlay005/hblank_system.h"
#include "overlay005/map_name_popup.h"
#include "overlay005/struct_ov5_021D1A94_decl.h"
#include "overlay005/struct_ov5_021D5EF8_decl.h"
#include "overlay005/struct_ov5_021EF4F8_decl.h"
#include "overlay005/texture_resource_manager.h"
#include "berry_patch_manager.h"
struct FieldSystem_sub2_t {
BOOL unk_00;
UnkStruct_ov5_021D1A94 *unk_04;
MapNamePopUp *unk_08;
UnkStruct_ov5_021D5EF8 *unk_0C;
FieldTextureManager *unk_10;
PoketchSystem *poketchSys;
BerryPatchManager *berryPatchManager;
HBlankSystem *hBlankSystem;
UnkStruct_ov5_021EF4F8 *unk_20;
void *dynamicMapFeaturesData;
};
#endif // POKEPLATINUM_FIELD_SYSTEM_SUB2_T_H