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50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
#ifndef POKEPLATINUM_STRUCT_OV62_0223118C_H
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#define POKEPLATINUM_STRUCT_OV62_0223118C_H
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#include "struct_decls/struct_02012744_decl.h"
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#include "overlay061/ov61_0222B008.h"
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#include "overlay062/struct_ov62_0223118C_sub1.h"
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#include "overlay062/struct_ov62_02233310.h"
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#include "overlay062/struct_ov62_0223359C.h"
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#include "bg_window.h"
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#include "g3d_pipeline.h"
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#include "message.h"
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#include "narc.h"
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#include "palette.h"
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#include "pokemon_sprite.h"
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#include "sprite_system.h"
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#include "touch_screen.h"
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#include "touch_screen_actions.h"
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typedef struct {
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NARC *unk_00;
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SpriteSystem *unk_04;
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SpriteManager *unk_08;
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u8 padding_0C[4];
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BgConfig *unk_10;
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PaletteData *unk_14;
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TouchScreenActions *unk_18;
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TouchScreenRect unk_1C[5];
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BOOL unk_30;
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MessageLoader *unk_34;
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MessageLoader *unk_38;
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UnkStruct_02012744 *unk_3C;
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int unk_40;
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int unk_44;
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u8 unk_48;
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u8 padding_49[3];
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G3DPipelineBuffers *unk_4C;
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PokemonSpriteManager *unk_50;
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UnkStruct_ov62_022349A8 unk_54;
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UnkStruct_ov62_0223359C unk_46C;
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UnkStruct_ov62_02233310 unk_48C;
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u8 padding_4D8[24];
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UnkStruct_ov62_0223118C_sub1 unk_4F0;
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BOOL unk_510;
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BOOL unk_514;
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} UnkStruct_ov62_0223118C;
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#endif // POKEPLATINUM_STRUCT_OV62_0223118C_H
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