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* Heap_AllocFromHeapAtEnd Heap ID breadcrums * Consistent heapID capitalization * More Heap IDs * A little bit more Heap IDs * More and more Heap IDs * Stopping for today * MOAR * more and more * Back from the Heap ID mines * A couple more
16 lines
767 B
C
16 lines
767 B
C
#ifndef POKEPLATINUM_UNK_0200C440_H
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#define POKEPLATINUM_UNK_0200C440_H
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#include "struct_decls/struct_0200C440_decl.h"
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#include "bg_window.h"
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UnkStruct_0200C440 *sub_0200C440(u32 param0, u32 param1, u32 param2, u32 heapID);
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void sub_0200C560(UnkStruct_0200C440 *param0);
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void sub_0200C578(UnkStruct_0200C440 *param0, int param1, Window *param2, u32 param3, u32 param4);
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void sub_0200C5BC(UnkStruct_0200C440 *param0, s32 param1, u32 param2, int param3, Window *param4, u32 param5, u32 param6);
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void sub_0200C648(UnkStruct_0200C440 *param0, int param1, s32 param2, u32 param3, int param4, Window *param5, u32 param6, u32 param7);
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void sub_0200C67C(UnkStruct_0200C440 *param0, s32 param1, u32 param2, int param3, void *param4);
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#endif // POKEPLATINUM_UNK_0200C440_H
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