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49 lines
2.1 KiB
C
49 lines
2.1 KiB
C
#ifndef POKEPLATINUM_SOUND_PLAYBACK_H
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#define POKEPLATINUM_SOUND_PLAYBACK_H
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#include "constants/sound.h"
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#include "generated/sdat.h"
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#include "sound_system.h"
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enum BGMFadeInType {
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BGM_FADE_IN_TYPE_FROM_ZERO = 0, // Fade in from volume 0
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BGM_FADE_IN_TYPE_FROM_CURRENT = 1, // Fade in from the current volume
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};
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BOOL Sound_PlayBasicBGM(u16 bgmID);
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BOOL Sound_PlayBGM(u16 bgmID);
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BOOL sub_02005588(u8 scene, u16 seqID);
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void Sound_StopBGM(u16 bgmID, int fadeOutFrames);
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void Sound_FadeInBGM(int targetVolume, int frames, enum BGMFadeInType fadeInType);
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void Sound_FadeOutBGM(int targetVolume, int frames);
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BOOL Sound_IsFadeActive(void);
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BOOL Sound_IsSequencePlaying(u16 seqID);
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void Sound_StopWaveOutAndSequences(void);
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void Sound_StopAll(void);
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BOOL Sound_PlayPannedEffect(u16 seqID, int pan);
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BOOL Sound_PlayEffect(u16 seqID);
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BOOL Sound_PlayEffectOnPlayer(u16 seqID, int playerID);
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void Sound_StopEffect(u16 seqID, int fadeOutFrames);
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void Sound_StopEffectFromHandle(enum SoundHandleType handleType, int fadeOutFrames);
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void Sound_StopAllEffects(int fadeOutFrames); // Fade parameter is not actually used
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BOOL Sound_IsEffectPlaying(u16 seqID);
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BOOL Sound_IsAnyEffectPlaying(void);
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// Pans the given sound effect sequence either to the left (pan < 0) or to the right (pan > 0)
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// tracks is for example (SOUND_PLAYBACK_TRACK(10) | SOUND_PLAYBACK_TRACK(2)) or SOUND_PLAYBACK_TRACK_ALL
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void Sound_PanEffect(u16 seqID, u16 tracks, int pan);
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void Sound_PanAllEffects(int pan);
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BOOL Sound_PlayPokemonCry(u16 species, u8 form);
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BOOL Sound_PlayDelayedPokemonCry(u16 species, u8 delay, u8 form);
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void Sound_StopPokemonCries(int fadeOutFrames);
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BOOL Sound_IsPokemonCryPlaying(void);
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BOOL Sound_PlayPokemonCryEx(enum PokemonCryMod cryMod, u16 species, int pan, int volume, int heapID, u8 form);
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void Sound_PlayDelayedPokemonCryEx(enum PokemonCryMod cryMod, u16 species, int pan, int volume, int heapID, u8 delay, u8 form);
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void Sound_ClearPokemonCryParams(void);
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BOOL Sound_PlayFanfare(u16 seqID);
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BOOL Sound_UpdateFanfareDelay(void);
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BOOL Sound_IsBGMPausedByFanfare(void);
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#endif // POKEPLATINUM_SOUND_PLAYBACK_H
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