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Decompilation of Pokémon Platinum
This continues documentation of the distortion world overlay by documenting the map object event system. In distortion world maps, all map object events are hard-coded (with the notable exception of the portal in 1F). This documents all static data that defines the objects present on each map. The standard object event structure is used and augmented to allow for conditional spawning of objects (using flag conditions), and object sprite rotation (only used for that one Cynthia trying out a 90deg platform). This also documents functions related to map object management. Signed-off-by: Kuruyia <github@kuruyia.net> |
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| .github | ||
| .vscode | ||
| asm | ||
| docs | ||
| generated | ||
| include | ||
| lib | ||
| meson | ||
| platinum.us | ||
| res | ||
| src | ||
| subprojects | ||
| tools | ||
| .clang-format | ||
| .clang-format-ignore | ||
| .clang-format-include | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .pre-commit-config.yaml | ||
| CONTRIBUTING.md | ||
| INSTALL.md | ||
| Makefile | ||
| meson.build | ||
| meson.options | ||
| README.md | ||
| replace.sh | ||
Pokémon Platinum
This is a WIP decompilation of Pokémon Platinum. For instructions on how to set up the repository, please read INSTALL.md.
If you are interested in contributing, please read CONTRIBUTING.md.
This repository builds the following ROMs:
- pokeplatinum.us.nds (Rev 1):
sha1: 0862ec35b24de5c7e2dcb88c9eea0873110d755c - pokeplatinum.us.nds (Rev 0):
sha1: ce81046eda7d232513069519cb2085349896dec7
For contacts and other pret projects, see pret.github.io. In addition to the pret Discord, also see the VoidMatrix Discord (#decomp).