pokeplatinum/res/field/scripts/scripts_common.s

1701 lines
29 KiB
ArmAsm

#include "macros/scrcmd.inc"
#include "generated/distribution_events.h"
#include "generated/tutor_locations.h"
#include "res/text/bank/common_strings.h"
#include "res/text/bank/menu_entries.h"
ScriptEntry Common_HandleSignpostInput
ScriptEntry _034C
ScriptEntry _00EE
ScriptEntry _03E8
ScriptEntry _043B
ScriptEntry _0479
ScriptEntry _0494
ScriptEntry _00EC
ScriptEntry _05EA
ScriptEntry _0719
ScriptEntry _00EA
ScriptEntry _08FF
ScriptEntry _0901
ScriptEntry _093A
ScriptEntry _095C
ScriptEntry _0983
ScriptEntry _09F5
ScriptEntry _0BDD
ScriptEntry _0BEE
ScriptEntry _0FC3
ScriptEntry _0FCA
ScriptEntry _103A
ScriptEntry _0FA5
ScriptEntry _0FA7
ScriptEntry _1280
ScriptEntry _1282
ScriptEntry _12A8
ScriptEntry _12BA
ScriptEntry _12CD
ScriptEntry _12E0
ScriptEntry _12F3
ScriptEntry _1361
ScriptEntry _138C
ScriptEntry _139D
ScriptEntry _048B
ScriptEntry _13AB
ScriptEntry _09BD
ScriptEntry _1475
ScriptEntry _13BE
ScriptEntry _1477
ScriptEntry _1581
ScriptEntry _15D7
ScriptEntry _15B3
ScriptEntry _15D7
ScriptEntry _0A34
ScriptEntry _09CC
ScriptEntry _0910
ScriptEntry _0992
ScriptEntry _15BF
ScriptEntry _15D7
ScriptEntry _15E7
ScriptEntry _1636
ScriptEntry _164A
ScriptEntry _165E
ScriptEntry _16AA
ScriptEntry _15CB
ScriptEntry _15D7
ScriptEntry _170A
ScriptEntryEnd
_00EA:
End
_00EC:
End
_00EE:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
ScrCmd_2BE VAR_RESULT
GoToIfGe VAR_RESULT, 4, _027A
SetVar VAR_0x8004, 0
GetTimeOfDay VAR_RESULT
Dummy1F9 VAR_RESULT
SetVar VAR_0x8004, 120
GoToIfEq VAR_RESULT, 0, _0141
SetVar VAR_0x8004, 121
GoToIfEq VAR_RESULT, 1, _0141
SetVar VAR_0x8004, 0
_0141:
MessageVar VAR_0x8004
ShowYesNoMenu VAR_RESULT
GoToIfEq VAR_RESULT, MENU_YES, _0172
GoToIfEq VAR_RESULT, MENU_NO, _0165
End
_0165:
Message 3
WaitABXPadPress
CloseMessage
ReleaseAll
ReturnCommonScript
End
_0172:
SetPlayerState 0x100
ChangePlayerState
ApplyMovement LOCALID_PLAYER, _02EC
WaitMovement
ScrCmd_2BE VAR_RESULT
CallIfGe VAR_RESULT, 4, _01BC
CallIfLt VAR_RESULT, 4, _01B7
Call _01C1
GoToIfUnset FLAG_UNK_0x006A, _0242
GoTo _01E1
_01B7:
Message 1
Return
_01BC:
Message 7
Return
_01C1:
ApplyMovement VAR_0x8007, _1260
WaitMovement
GetPartyCountHatched VAR_0x8006
ScrCmd_23B VAR_0x8006
ApplyMovement VAR_0x8007, _1278
WaitMovement
HealParty
Return
_01E1:
GoToIfEq VAR_0x8004, 1, _0218
Message 2
ApplyMovement LOCALID_PLAYER, _02F4
WaitMovement
SetPlayerState 1
ChangePlayerState
ApplyMovement VAR_0x8007, _02E0
WaitMovement
Message 3
WaitABXPadPress
CloseMessage
ReleaseAll
ReturnCommonScript
End
_0218:
Message 8
ApplyMovement LOCALID_PLAYER, _02F4
WaitMovement
SetPlayerState 1
ChangePlayerState
ApplyMovement VAR_0x8007, _02E0
WaitMovement
Message 9
WaitABXPadPress
CloseMessage
ReleaseAll
ReturnCommonScript
End
_0242:
CheckPartyPokerus VAR_0x8006
GoToIfEq VAR_0x8006, 1, _0259
GoTo _01E1
_0259:
SetFlag FLAG_UNK_0x006A
ApplyMovement LOCALID_PLAYER, _02F4
WaitMovement
SetPlayerState 1
ChangePlayerState
Message 10
WaitABXPadPress
CloseMessage
ReleaseAll
ReturnCommonScript
End
_027A:
GoToIfSet FLAG_UNK_0x0069, _02B0
SetFlag FLAG_UNK_0x0069
Message 4
BufferPlayerName 0
Message 5
ShowYesNoMenu VAR_RESULT
GoToIfEq VAR_RESULT, MENU_YES, _02D4
Message 9
WaitABXPadPress
CloseMessage
ReleaseAll
ReturnCommonScript
End
_02B0:
BufferPlayerName 0
Message 6
ShowYesNoMenu VAR_RESULT
GoToIfEq VAR_RESULT, MENU_YES, _02D4
Message 9
WaitABXPadPress
CloseMessage
ReleaseAll
ReturnCommonScript
End
_02D4:
SetVar VAR_0x8004, 1
GoTo _0172
.balign 4, 0
_02E0:
NurseJoyBow
Delay4
EndMovement
.balign 4, 0
_02EC:
PlayerGive
EndMovement
.balign 4, 0
_02F4:
PlayerReceive
EndMovement
Common_HandleSignpostInput:
SetVar VAR_0x8008, VAR_RESULT
GoToIfEq VAR_0x8008, 0, Common_ScrollOutSignpost
GoToIfEq VAR_0x8008, 1, Common_RemoveSignpostOpenStartMenu
GetSignpostInput
SetVar VAR_0x8008, VAR_RESULT
GoToIfEq VAR_0x8008, 1, Common_RemoveSignpostOpenStartMenu
SetSignpostCommand SIGNPOST_CMD_SCROLL_OUT
ReturnCommonScript
End
Common_ScrollOutSignpost:
SetSignpostCommand SIGNPOST_CMD_SCROLL_OUT
ReturnCommonScript
End
Common_RemoveSignpostOpenStartMenu:
SetSignpostCommand SIGNPOST_CMD_REMOVE
WaitForSignpostDone
ShowStartMenu
ReturnCommonScript
End
_034C:
Call _0356
ReturnCommonScript
End
_0356:
GetItemPocket VAR_0x8004, VAR_RESULT
SetVar VAR_0x8008, VAR_RESULT
GoToIfEq VAR_0x8008, POCKET_KEY_ITEMS, _03D8
GoToIfEq VAR_0x8008, POCKET_ITEMS, _03CC
GoToIfEq VAR_0x8008, POCKET_BERRIES, _03CC
GoToIfEq VAR_0x8008, POCKET_MEDICINE, _03CC
GoToIfEq VAR_0x8008, POCKET_BALLS, _03CC
GoToIfEq VAR_0x8008, POCKET_BATTLE_ITEMS, _03CC
GoToIfEq VAR_0x8008, POCKET_MAIL, _03DE
GoToIfEq VAR_0x8008, POCKET_TMHMS, _03D2
End
_03CC:
PlaySound SEQ_FANFA4
Return
_03D2:
PlaySound SEQ_WAZA
Return
_03D8:
PlaySound SEQ_FANFA3
Return
_03DE:
PlaySound SEQ_FANFA2
Return
Common_Unused:
ReturnCommonScript
End
_03E8:
LockAll
GetPartyCount VAR_0x8004
SetVar VAR_0x8005, 0
_03F4:
SurvivePoison VAR_RESULT, VAR_0x8005
GoToIfEq VAR_RESULT, 0, _040F
BufferPartyMonNickname 0, VAR_0x8005
Message 66
_040F:
AddVar VAR_0x8005, 1
GoToIfNe VAR_0x8004, VAR_0x8005, _03F4
CountAliveMonsExcept VAR_RESULT, 6
GoToIfEq VAR_RESULT, 0, _0457
CloseMessage
ReleaseAll
End
_043B:
FadeScreen 6, 1, 1, 0
WaitFadeScreen
WaitABPress
FadeScreen 6, 1, 0, 0
WaitFadeScreen
End
_0457:
BufferPlayerName 0
Message 11
WaitABPress
CloseMessage
FadeOutBGM 0, 10
FadeScreen 6, 1, 0, 0
WaitFadeScreen
ScrCmd_1F8
ScrCmd_14B
End
_0479:
ClearFlag FLAG_UNK_0x001F
Call _04A8
ScrCmd_18F VAR_RESULT
CloseMessage
End
_048B:
Message 20
WaitABPress
CloseMessage
End
_0494:
SetFlag FLAG_UNK_0x001F
Call _04A8
SetVar VAR_MAP_LOCAL_0, VAR_RESULT
ReturnCommonScript
End
_04A8:
CheckSaveType VAR_RESULT
GoToIfEq VAR_RESULT, SAVE_TYPE_OVERWRITE, _04FC
ScrCmd_2C1
Message 13
ShowYesNoMenu VAR_RESULT
GoToIfEq VAR_RESULT, MENU_NO, _05A0
CheckSaveType VAR_RESULT
GoToIfEq VAR_RESULT, SAVE_TYPE_NO_DATA_EXISTS, _051D
GoToIfEq VAR_RESULT, SAVE_TYPE_FULL_SAVE, _0509
GoToIfEq VAR_RESULT, SAVE_TYPE_QUICK_SAVE, _0526
End
_04FC:
Message 20
WaitABPress
SetVar VAR_RESULT, 0
Return
_0509:
Message 14
ShowYesNoMenu VAR_RESULT
GoToIfEq VAR_RESULT, MENU_NO, _05A0
_051D:
Message 21
GoTo _0552
_0526:
Message 14
ShowYesNoMenu VAR_RESULT
GoToIfEq VAR_RESULT, MENU_NO, _05A0
GoToIfUnset FLAG_UNK_0x001F, _05C6
GoToIfSet FLAG_UNK_0x001F, _05D1
End
_0552:
ScrCmd_258
WaitTime 2, VAR_RESULT
Call _0568
ScrCmd_259
GoTo _057D
_0568:
ScrCmd_18D
CallIfSet FLAG_UNK_0x001F, _05BE
ScrCmd_12D VAR_RESULT
ScrCmd_18E
Return
_057D:
GoToIfEq VAR_RESULT, 0, _05AA
BufferPlayerName 0
Message 16
PlayFanfare SEQ_SE_DP_SAVE
WaitFanfare SEQ_SE_DP_SAVE
WaitABPressTime 30
ScrCmd_2C2
Return
_05A0:
ScrCmd_2C2
SetVar VAR_RESULT, 0
Return
_05AA:
Message 18
WaitABPress
ScrCmd_2C2
Return
_05B3:
Message 21
GoTo _0552
End
_05BE:
ScrCmd_2D6
ClearFlag FLAG_UNK_0x001F
Return
_05C6:
Message 15
GoTo _0552
End
_05D1:
ScrCmd_2D7 VAR_RESULT
GoToIfEq VAR_RESULT, 0, _05B3
GoTo _05C6
End
_05EA:
PlayFanfare SEQ_SE_CONFIRM
LockAll
CheckItem ITEM_HONEY, 1, VAR_RESULT
GoToIfNe VAR_RESULT, 0, _0632
GetHoneyTreeStatus VAR_RESULT
GoToIfEq VAR_RESULT, TREE_STATUS_BARE, _065F
GoToIfEq VAR_RESULT, TREE_STATUS_SLATHERED, _066A
GoToIfEq VAR_RESULT, TREE_STATUS_ENCOUNTER, _06F4
End
_0632:
GetHoneyTreeStatus VAR_RESULT
GoToIfEq VAR_RESULT, TREE_STATUS_BARE, _0675
GoToIfEq VAR_RESULT, TREE_STATUS_SLATHERED, _067E
GoToIfEq VAR_RESULT, TREE_STATUS_ENCOUNTER, _06F4
End
_065F:
Message 46
WaitABXPadPress
CloseMessage
ReleaseAll
End
_066A:
Message 48
WaitABXPadPress
CloseMessage
ReleaseAll
End
_0675:
Message 47
GoTo _06BB
_067E:
Message 49
GoTo _06BB
Common_Unused2:
CheckItem ITEM_HONEY, 1, VAR_RESULT
GoToIfNe VAR_RESULT, 0, _06BB
CloseMessage
ReleaseAll
End
_06A2:
CheckItem ITEM_HONEY, 1, VAR_RESULT
GoToIfNe VAR_RESULT, 0, _06BB
ReleaseAll
End
_06BB:
Message 50
ShowYesNoMenu VAR_RESULT
CloseMessage
GoToIfEq VAR_RESULT, MENU_YES, _06D5
ReleaseAll
End
_06D5:
RemoveItem ITEM_HONEY, 1, VAR_RESULT
ScrCmd_260 1
SlatherHoneyTree
WaitTime 10, VAR_RESULT
Message 51
WaitABXPadPress
CloseMessage
ReleaseAll
End
_06F4:
IncrementGameRecord RECORD_UNK_117
StartHoneyTreeBattle
CheckWonBattle VAR_RESULT
GoToIfEq VAR_RESULT, FALSE, _0713
ScrCmd_12A
GoTo _06A2
_0713:
BlackOutFromBattle
ReleaseAll
End
_0719:
Call _0723
ReturnCommonScript
End
_0723:
BufferPlayerName 0
BufferPoketchAppName 1, VAR_0x8004
PlaySound SEQ_POCKETCH
Message 24
WaitSound
Message 26
RegisterPoketchApp VAR_0x8004
CallIfEq VAR_0x8004, 0, _0882
CallIfEq VAR_0x8004, 1, _0887
CallIfEq VAR_0x8004, 2, _088C
CallIfEq VAR_0x8004, 3, _0891
CallIfEq VAR_0x8004, 4, _0896
CallIfEq VAR_0x8004, 5, _089B
CallIfEq VAR_0x8004, 6, _08A0
CallIfEq VAR_0x8004, 7, _08A5
CallIfEq VAR_0x8004, 8, _08AA
CallIfEq VAR_0x8004, 9, _08AF
CallIfEq VAR_0x8004, 10, _08B4
CallIfEq VAR_0x8004, 11, _08B9
CallIfEq VAR_0x8004, 12, _08BE
CallIfEq VAR_0x8004, 13, _08C3
CallIfEq VAR_0x8004, 14, _08C8
CallIfEq VAR_0x8004, 15, _08CD
CallIfEq VAR_0x8004, 16, _08D2
CallIfEq VAR_0x8004, 17, _08D7
CallIfEq VAR_0x8004, 18, _08DC
CallIfEq VAR_0x8004, 19, _08E1
CallIfEq VAR_0x8004, 20, _08E6
CallIfEq VAR_0x8004, 21, _08EB
CallIfEq VAR_0x8004, 22, _08F0
CallIfEq VAR_0x8004, 23, _08F5
CallIfEq VAR_0x8004, 24, _08FA
Return
_0882:
Message 83
Return
_0887:
Message 84
Return
_088C:
Message 85
Return
_0891:
Message 86
Return
_0896:
Message 87
Return
_089B:
Message 88
Return
_08A0:
Message 89
Return
_08A5:
Message 90
Return
_08AA:
Message 91
Return
_08AF:
Message 92
Return
_08B4:
Message 93
Return
_08B9:
Message 94
Return
_08BE:
Message 95
Return
_08C3:
Message 96
Return
_08C8:
Message 97
Return
_08CD:
Message 98
Return
_08D2:
Message 99
Return
_08D7:
Message 100
Return
_08DC:
Message 101
Return
_08E1:
Message 102
Return
_08E6:
Message 103
Return
_08EB:
Message 104
Return
_08F0:
Message 105
Return
_08F5:
Message 106
Return
_08FA:
Message 107
Return
_08FF:
End
_0901:
Call _091D
Message 109
WaitABXPadPress
ReturnCommonScript
End
_0910:
Call _091D
Message 128
ReturnCommonScript
End
_091D:
PlaySound SEQ_FANFA4
SendGoodToPC VAR_0x8004, VAR_0x8005, VAR_RESULT
ScrCmd_33E 0, VAR_0x8004
Message 108
BufferUndergroundGoodsName 0, VAR_0x8004
WaitSound
Return
_093A:
Call _0944
ReturnCommonScript
End
_0944:
PlaySound SEQ_FANFA4
GiveTrap VAR_0x8004, VAR_0x8005, VAR_RESULT
BufferUndergroundTrapName 0, VAR_0x8004
Message 80
WaitSound
Return
_095C:
Call _0966
ReturnCommonScript
End
_0966:
PlaySound SEQ_FANFA4
GiveSphere VAR_0x8004, VAR_0x8005, VAR_RESULT
BufferUndergroundItemName 0, VAR_0x8004
BufferNumber 1, VAR_0x8005
Message 81
WaitSound
Return
_0983:
Call _099F
Message 31
WaitABXPadPress
ReturnCommonScript
End
_0992:
Call _099F
Message 127
ReturnCommonScript
End
_099F:
PlaySound SEQ_ACCE
ScrCmd_1D2 VAR_0x8004, VAR_0x8005
BufferAccessoryName 0, VAR_0x8004
Message 25
WaitSound
BufferPlayerName 0
BufferAccessoryName 1, VAR_0x8004
Return
_09BD:
Call _09D9
Message 31
WaitABXPadPress
ReturnCommonScript
End
_09CC:
Call _09D9
Message 127
ReturnCommonScript
End
_09D9:
PlaySound SEQ_FANFA4
ScrCmd_1D5 VAR_0x8004
ScrCmd_273 0, VAR_0x8004
Message 25
WaitSound
BufferPlayerName 0
ScrCmd_273 1, VAR_0x8004
Return
_09F5:
Call _09FF
ReturnCommonScript
End
_09FF:
Call _0356
AddItem VAR_0x8004, VAR_0x8005, VAR_RESULT
GetItemPocket VAR_0x8004, VAR_RESULT
CallIfEq VAR_RESULT, POCKET_KEY_ITEMS, _0A71
CallIfNe VAR_RESULT, POCKET_KEY_ITEMS, _0A82
Message 30
WaitABXPadPress
Return
_0A34:
Call _0A3E
ReturnCommonScript
End
_0A3E:
Call _0356
AddItem VAR_0x8004, VAR_0x8005, VAR_RESULT
GetItemPocket VAR_0x8004, VAR_RESULT
CallIfEq VAR_RESULT, POCKET_KEY_ITEMS, _0A71
CallIfNe VAR_RESULT, POCKET_KEY_ITEMS, _0A82
Message 126
Return
_0A71:
BufferPlayerName 0
BufferItemName 1, VAR_0x8004
Message 28
GoTo _0AA8
_0A82:
GoToIfGt VAR_0x8005, 1, _0A9A
BufferItemName 0, VAR_0x8004
GoTo _0A9F
_0A9A:
BufferItemNamePlural 0, VAR_0x8004
_0A9F:
Message 25
GoTo _0AA8
_0AA8:
WaitSound
ScrCmd_2A7 VAR_0x8004, VAR_RESULT
CallIfEq VAR_RESULT, 1, _13C8
BufferPlayerName 0
GoToIfGt VAR_0x8005, 1, _0AD8
BufferItemName 1, VAR_0x8004
GoTo _0ADD
_0AD8:
BufferItemNamePlural 1, VAR_0x8004
_0ADD:
GetItemPocket VAR_0x8004, VAR_RESULT
SetVar VAR_0x8008, VAR_RESULT
GoToIfEq VAR_0x8008, POCKET_KEY_ITEMS, _0B64
GoToIfEq VAR_0x8008, POCKET_ITEMS, _0B53
GoToIfEq VAR_0x8008, POCKET_BERRIES, _0BA8
GoToIfEq VAR_0x8008, POCKET_MEDICINE, _0B97
GoToIfEq VAR_0x8008, POCKET_BALLS, _0BB9
GoToIfEq VAR_0x8008, POCKET_BATTLE_ITEMS, _0B75
GoToIfEq VAR_0x8008, POCKET_MAIL, _0B86
GoToIfEq VAR_0x8008, POCKET_TMHMS, _0BCA
End
_0B53:
GetItemPocket VAR_0x8004, VAR_RESULT
BufferPocketName 2, VAR_RESULT
GoTo _0BDB
_0B64:
GetItemPocket VAR_0x8004, VAR_RESULT
BufferPocketName 2, VAR_RESULT
GoTo _0BDB
_0B75:
GetItemPocket VAR_0x8004, VAR_RESULT
BufferPocketName 2, VAR_RESULT
GoTo _0BDB
_0B86:
GetItemPocket VAR_0x8004, VAR_RESULT
BufferPocketName 2, VAR_RESULT
GoTo _0BDB
_0B97:
GetItemPocket VAR_0x8004, VAR_RESULT
BufferPocketName 2, VAR_RESULT
GoTo _0BDB
_0BA8:
GetItemPocket VAR_0x8004, VAR_RESULT
BufferPocketName 2, VAR_RESULT
GoTo _0BDB
_0BB9:
GetItemPocket VAR_0x8004, VAR_RESULT
BufferPocketName 2, VAR_RESULT
GoTo _0BDB
_0BCA:
GetItemPocket VAR_0x8004, VAR_RESULT
BufferPocketName 2, VAR_RESULT
GoTo _0BDB
_0BDB:
Return
_0BDD:
Call _0BE7
ReturnCommonScript
End
_0BE7:
Message 27
WaitABXPadPress
Return
_0BEE:
LockAll
PlayFanfare SEQ_SE_DP_PC_ON
Call _0C06
BufferPlayerName 0
Message 32
GoTo _0C1C
_0C06:
ScrCmd_24B 90
ScrCmd_24C 90
ScrCmd_169 90
Return
_0C11:
ScrCmd_24D 90
ScrCmd_169 90
ScrCmd_16A 90
Return
_0C1C:
BufferPlayerName 0
Message 33
InitGlobalTextMenu 1, 1, 0, VAR_0x8006
CallIfUnset FLAG_MET_BEBE, _0C7B
CallIfSet FLAG_MET_BEBE, _0C81
AddMenuEntryImm 60, 1
GetNationalDexEnabled VAR_RESULT
CallIfEq VAR_RESULT, 0, _0C87
CallIfEq VAR_RESULT, 1, _0C8D
GoToIfSet FLAG_GAME_COMPLETED, _0C93
GoToIfUnset FLAG_GAME_COMPLETED, _0CDD
End
_0C7B:
AddMenuEntryImm 58, 0
Return
_0C81:
AddMenuEntryImm 59, 0
Return
_0C87:
AddMenuEntryImm 63, 2
Return
_0C8D:
AddMenuEntryImm 62, 2
Return
_0C93:
AddMenuEntryImm 61, 3
AddMenuEntryImm 64, 4
ShowMenu
SetVar VAR_0x8008, VAR_0x8006
GoToIfEq VAR_0x8008, 0, _0D16
GoToIfEq VAR_0x8008, 1, _0E45
GoToIfEq VAR_0x8008, 2, _0F62
GoToIfEq VAR_0x8008, 3, _0F2C
GoTo _0F70
_0CDD:
AddMenuEntryImm 64, 3
ShowMenu
SetVar VAR_0x8008, VAR_0x8006
GoToIfEq VAR_0x8008, 0, _0D16
GoToIfEq VAR_0x8008, 1, _0E45
GoToIfEq VAR_0x8008, 2, _0F62
GoTo _0F70
_0D16:
PlayFanfare SEQ_SE_DP_PC_LOGIN
BufferPlayerName 0
Message 34
Call _0D2C
GoTo _0D73
_0D2C:
InitGlobalTextListMenu 1, 1, 0, VAR_RESULT
AddListMenuEntry MenuEntries_Text_PokemonStorageDepositPokemon, 0, MenuEntries_Text_PokemonStorageDepositPokemonDescription
AddListMenuEntry MenuEntries_Text_PokemonStorageWithdrawPokemon, 1, MenuEntries_Text_PokemonStorageWithdrawPokemonDescription
AddListMenuEntry MenuEntries_Text_PokemonStorageMovePokemon, 2, MenuEntries_Text_PokemonStorageMovePokemonDescription
AddListMenuEntry MenuEntries_Text_PokemonStorageMoveItems, 3, MenuEntries_Text_PokemonStorageMoveItemsDescription
CallIfSet FLAG_CONTEST_HALL_VISITED, _0D69
AddListMenuEntry MenuEntries_Text_PokemonStorageSeeYa, 5, MenuEntries_Text_PokemonStorageSeeYaDescription
Return
_0D69:
AddListMenuEntry MenuEntries_Text_PokemonStorageComparePokemon, 4, MenuEntries_Text_PokemonStorageComparePokemonDescription
Return
_0D73:
ShowListMenu
SetVar VAR_0x8008, VAR_RESULT
GoToIfEq VAR_0x8008, 0, _0DC2
GoToIfEq VAR_0x8008, 1, _0DD5
GoToIfEq VAR_0x8008, 2, _0DE8
GoToIfEq VAR_0x8008, 3, _0DFB
GoToIfEq VAR_0x8008, 4, _0E0E
GoTo _0C1C
_0DC2:
CloseMessage
Call _0F94
OpenPokemonStorage 0
ReturnToField
GoTo _0E21
_0DD5:
CloseMessage
Call _0F94
OpenPokemonStorage 1
ReturnToField
GoTo _0E21
_0DE8:
CloseMessage
Call _0F94
OpenPokemonStorage 2
ReturnToField
GoTo _0E21
_0DFB:
CloseMessage
Call _0F94
OpenPokemonStorage 3
ReturnToField
GoTo _0E21
_0E0E:
CloseMessage
Call _0F94
OpenPokemonStorage 4
ReturnToField
GoTo _0E21
_0E21:
ScrCmd_30B
BufferPlayerName 0
MessageInstant 33
Call _0D2C
Call _0C06
FadeScreen 6, 1, 1, 0
GoTo _0D73
_0E45:
PlayFanfare SEQ_SE_DP_PC_LOGIN
BufferPlayerName 0
Message 35
GoTo _0E55
_0E55:
Call _0E61
GoTo _0E83
_0E61:
InitGlobalTextListMenu 1, 1, 0, VAR_RESULT
AddListMenuEntry 71, 0, 80
AddListMenuEntry 72, 1, 81
AddListMenuEntry 73, 3, 82
Return
_0E83:
ShowListMenu
SetVar VAR_0x8008, VAR_RESULT
GoToIfEq VAR_0x8008, 0, _0EAB
GoToIfEq VAR_0x8008, 1, _0EE0
GoTo _0C1C
_0EAB:
CloseMessage
ScrCmd_1B4 VAR_RESULT
GoToIfEq VAR_RESULT, 0, _0EC6
ScrCmd_1B3
GoTo _0ECF
_0EC6:
Message 52
GoTo _0E55
_0ECF:
BufferPlayerName 0
OpenMessage
Call _0E61
GoTo _0E83
_0EE0:
ScrCmd_2AB VAR_RESULT
GoToIfEq VAR_RESULT, 0, _0F01
CloseMessage
Call _0F94
OpenSealCapsuleEditor
GoTo _0F0A
_0F01:
Message 118
GoTo _0E55
_0F0A:
BufferPlayerName 0
MessageInstant 33
Call _0E61
Call _0C06
FadeScreen 6, 1, 1, 0
GoTo _0E83
_0F2C:
PlayFanfare SEQ_SE_DP_PC_LOGIN
CloseMessage
ScrCmd_336 VAR_RESULT
GoToIfEq VAR_RESULT, 1, _0F59
Call _0F94
ScrCmd_0B1
ReturnToField
Call _0F80
GoTo _0C1C
_0F59:
Message 131
GoTo _0C1C
_0F62:
PlayFanfare SEQ_SE_DP_PC_LOGIN
CallCommonScript 0x26DF
GoTo _0C1C
_0F70:
CloseMessage
PlayFanfare SEQ_SE_DP_PC_LOGOFF
Call _0C11
ReleaseAll
End
_0F80:
Call _0C06
FadeScreen 6, 1, 1, 0
WaitFadeScreen
Return
_0F94:
FadeScreen 6, 1, 0, 0
WaitFadeScreen
ScrCmd_16A 90
Return
_0FA5:
End
_0FA7:
FadeScreen 6, 1, 0, 0
WaitFadeScreen
OpenSealCapsuleEditor
FadeScreen 6, 1, 1, 0
WaitFadeScreen
End
_0FC3:
Message 37
ReturnCommonScript
End
_0FCA:
LockAll
ApplyMovement LOCALID_PLAYER, _1250
ApplyMovement 0, _1258
WaitMovement
FadeScreen 6, 1, 1, 0
WaitFadeScreen
BufferPlayerName 0
Message 40
FadeScreen 6, 1, 0, 0
WaitFadeScreen
CloseMessage
PlaySound SEQ_ASA
WaitSound
HealParty
FadeScreen 6, 1, 1, 0
WaitFadeScreen
CallIfSet FLAG_UNK_0x0090, _1030
CallIfUnset FLAG_UNK_0x0090, _1035
WaitABXPadPress
CloseMessage
ReleaseAll
End
_1030:
Message 41
Return
_1035:
Message 42
Return
_103A:
LockAll
FadeScreen 6, 1, 1, 0
WaitFadeScreen
SetPlayerState 0x100
ChangePlayerState
ApplyMovement LOCALID_PLAYER, _02EC
WaitMovement
Message 43
Call _10C7
Call _01C1
CheckBadgeAcquired BADGE_ID_COAL, VAR_RESULT
GoToIfEq VAR_RESULT, 1, _10A2
Message 44
ApplyMovement LOCALID_PLAYER, _02F4
WaitMovement
SetPlayerState 1
ChangePlayerState
ApplyMovement VAR_0x8007, _02E0
WaitMovement
Message 45
WaitABXPadPress
CloseMessage
ReleaseAll
End
_10A2:
ApplyMovement LOCALID_PLAYER, _02F4
WaitMovement
SetPlayerState 1
ChangePlayerState
ApplyMovement VAR_0x8007, _02E0
WaitMovement
Message 39
WaitABXPadPress
CloseMessage
ReleaseAll
End
_10C7:
GetCurrentMapID VAR_0x8004
GoToIfEq VAR_0x8004, 6, _11BD
GoToIfEq VAR_0x8004, 36, _11C5
GoToIfEq VAR_0x8004, 48, _11CD
GoToIfEq VAR_0x8004, 69, _11D5
GoToIfEq VAR_0x8004, 101, _11DD
GoToIfEq VAR_0x8004, 123, _11E5
GoToIfEq VAR_0x8004, 134, _11ED
GoToIfEq VAR_0x8004, 151, _11F5
GoToIfEq VAR_0x8004, 168, _11FD
GoToIfEq VAR_0x8004, 173, _1205
GoToIfEq VAR_0x8004, 189, _120D
GoToIfEq VAR_0x8004, 0x1A4, _1215
GoToIfEq VAR_0x8004, 0x1AC, _121D
GoToIfEq VAR_0x8004, 0x1B3, _1225
GoToIfEq VAR_0x8004, 0x1BB, _122D
GoToIfEq VAR_0x8004, 0x1C4, _1235
GoToIfEq VAR_0x8004, 0x1CB, _123D
GoToIfEq VAR_0x8004, 175, _1245
SetVar VAR_0x8007, 0
Return
_11BD:
SetVar VAR_0x8007, 3
Return
_11C5:
SetVar VAR_0x8007, 1
Return
_11CD:
SetVar VAR_0x8007, 3
Return
_11D5:
SetVar VAR_0x8007, 3
Return
_11DD:
SetVar VAR_0x8007, 0
Return
_11E5:
SetVar VAR_0x8007, 0
Return
_11ED:
SetVar VAR_0x8007, 0
Return
_11F5:
SetVar VAR_0x8007, 0
Return
_11FD:
SetVar VAR_0x8007, 0
Return
_1205:
SetVar VAR_0x8007, 0
Return
_120D:
SetVar VAR_0x8007, 0
Return
_1215:
SetVar VAR_0x8007, 3
Return
_121D:
SetVar VAR_0x8007, 2
Return
_1225:
SetVar VAR_0x8007, 0
Return
_122D:
SetVar VAR_0x8007, 0
Return
_1235:
SetVar VAR_0x8007, 0
Return
_123D:
SetVar VAR_0x8007, 0
Return
_1245:
SetVar VAR_0x8007, 3
Return
.balign 4, 0
_1250:
FaceWest
EndMovement
.balign 4, 0
_1258:
FaceEast
EndMovement
.balign 4, 0
_1260:
FaceWest
EndMovement
Common_UnusedMovement:
FaceNorth
EndMovement
Common_UnusedMovement2:
FaceEast
EndMovement
.balign 4, 0
_1278:
FaceSouth
EndMovement
_1280:
End
_1282:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FadeScreen 6, 1, 0, 0
WaitFadeScreen
ScrCmd_205
ReturnToField
FadeScreen 6, 1, 1, 0
WaitFadeScreen
ReleaseAll
End
_12A8:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
ScrCmd_20C
WaitABXPadPress
CloseMessage
ReleaseAll
End
_12BA:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
Message 67
WaitABXPadPress
CloseMessage
ReleaseAll
End
_12CD:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
Message 70
WaitABXPadPress
CloseMessage
ReleaseAll
End
_12E0:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
Message 71
WaitABXPadPress
CloseMessage
ReleaseAll
End
_12F3:
CheckItem ITEM_BICYCLE, 1, VAR_RESULT
GoToIfEq VAR_RESULT, 0, _135F
LockAll
PlayFanfare SEQ_SE_CONFIRM
CheckPlayerOnBike VAR_RESULT
GoToIfEq VAR_RESULT, TRUE, _133C
Message 73
ShowYesNoMenu VAR_RESULT
GoToIfEq VAR_RESULT, MENU_NO, _1359
SetPlayerBike TRUE
CloseMessage
ReleaseAll
End
_133C:
Message 74
ShowYesNoMenu VAR_RESULT
GoToIfEq VAR_RESULT, MENU_NO, _1359
SetPlayerBike FALSE
CloseMessage
ReleaseAll
End
_1359:
CloseMessage
ReleaseAll
End
_135F:
End
_1361:
PlayFanfare SEQ_SE_CONFIRM
LockAll
Message 76
WaitABPress
FadeScreen 6, 1, 0, 0
WaitFadeScreen
CloseMessage
ScrCmd_1AC
FadeScreen 6, 1, 1, 0
WaitFadeScreen
ReleaseAll
End
_138C:
PlayFanfare SEQ_SE_CONFIRM
LockAll
Message 79
WaitABPress
CloseMessage
ReleaseAll
End
_139D:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
ScrCmd_0A5
ReleaseAll
End
_13AB:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
Message 82
WaitABXPadPress
CloseMessage
ReleaseAll
End
_13BE:
Call _13C8
ReturnCommonScript
End
_13C8:
AddVar VAR_UNK_0x4115, 1
CallIfGe VAR_UNK_0x4115, 9, _1445
CallIfEq VAR_UNK_0x4115, 1, _144D
CallIfEq VAR_UNK_0x4115, 2, _1452
CallIfEq VAR_UNK_0x4115, 3, _1457
CallIfEq VAR_UNK_0x4115, 4, _145C
CallIfEq VAR_UNK_0x4115, 5, _1461
CallIfEq VAR_UNK_0x4115, 6, _1466
CallIfEq VAR_UNK_0x4115, 7, _146B
CallIfEq VAR_UNK_0x4115, 8, _1470
Return
_1445:
SetVar VAR_UNK_0x4115, 1
Return
_144D:
Message 110
Return
_1452:
Message 111
Return
_1457:
Message 112
Return
_145C:
Message 113
Return
_1461:
Message 114
Return
_1466:
Message 115
Return
_146B:
Message 116
Return
_1470:
Message 117
Return
_1475:
End
_1477:
LockAll
GetCurrentMapID VAR_0x8004
GoToIfEq VAR_0x8004, 220, _14AC
GoToIfEq VAR_0x8004, 0x248, _14AC
GoToIfEq VAR_0x8004, 0x249, _14AC
GoTo _1570
End
_14AC:
GetPlayerMapPos VAR_0x8004, VAR_0x8005
GoToIfNe VAR_0x8004, 31, _1570
GoToIfNe VAR_0x8005, 52, _1570
CheckGameCompleted VAR_MAP_LOCAL_0
GoToIfEq VAR_MAP_LOCAL_0, FALSE, _1570
GetNationalDexEnabled VAR_MAP_LOCAL_0
GoToIfEq VAR_MAP_LOCAL_0, 0, _1570
CheckDistributionEvent DISTRIBUTION_EVENT_ARCEUS, VAR_MAP_LOCAL_0
GoToIfEq VAR_MAP_LOCAL_0, FALSE, _1570
GoToIfSet FLAG_UNK_0x011E, _1570
BufferPlayerName 0
Message 122
ShowYesNoMenu VAR_RESULT
GoToIfEq VAR_RESULT, MENU_NO, _157B
BufferPlayerName 0
Message 123
CloseMessage
WaitTime 30, VAR_RESULT
PlayMusic SEQ_FUE
WaitTime 0x21C, VAR_RESULT
GetPlayerMapPos VAR_0x8004, VAR_0x8005
FadeScreen 6, 6, 0, 0x7FFF
WaitFadeScreen
Warp MAP_HEADER_HALL_OF_ORIGIN, 0, VAR_0x8004, VAR_0x8005, 0
FadeScreen 6, 6, 1, 0x7FFF
WaitFadeScreen
Message 124
WaitABXPadPress
CloseMessage
ReleaseAll
End
_1570:
Message 125
WaitABXPadPress
CloseMessage
ReleaseAll
End
_157B:
CloseMessage
ReleaseAll
End
_1581:
StopMusic 0
GetPlayerGender VAR_RESULT
CallIfEq VAR_RESULT, GENDER_MALE, _15A7
CallIfEq VAR_RESULT, GENDER_FEMALE, _15AD
ReturnCommonScript
End
_15A7:
ScrCmd_057 SEQ_THE_GIRL
Return
_15AD:
ScrCmd_057 SEQ_THE_BOY
Return
_15B3:
StopMusic 0
ScrCmd_057 SEQ_THE_RIV
ReturnCommonScript
End
_15BF:
StopMusic 0
ScrCmd_057 SEQ_TSURETEKE
ReturnCommonScript
End
_15CB:
StopMusic 0
ScrCmd_057 SEQ_PL_HANDSOME
ReturnCommonScript
End
_15D7:
FadeOutBGM 0, 30
StopMusic 0
PlayDefaultMusic
ReturnCommonScript
End
_15E7:
FadeScreen 6, 1, 0, 0
WaitFadeScreen
ScrCmd_0B3 VAR_RESULT
SetVar VAR_0x8004, VAR_RESULT
ScrCmd_2F6 VAR_0x8005, VAR_0x8004, VAR_RESULT
GoToIfEq VAR_RESULT, 0, _1624
ReturnToField
FadeScreen 6, 1, 1, 0
WaitFadeScreen
ReturnCommonScript
End
_1624:
ReturnToField
FadeScreen 6, 1, 1, 0
WaitFadeScreen
ReturnCommonScript
End
_1636:
PlayFanfare SEQ_SE_CONFIRM
LockAll
SetVar VAR_0x8004, TUTOR_LOCATION_ROUTE_212
GoTo _1672
End
_164A:
PlayFanfare SEQ_SE_CONFIRM
LockAll
SetVar VAR_0x8004, TUTOR_LOCATION_SURVIVAL_AREA
GoTo _1672
End
_165E:
PlayFanfare SEQ_SE_CONFIRM
LockAll
SetVar VAR_0x8004, TUTOR_LOCATION_SNOWPOINT_CITY
GoTo _1672
End
_1672:
Message 129
ShowMoveTutorMoveSelectionMenu 0xFF, VAR_0x8004, VAR_RESULT
SetVar VAR_0x8003, VAR_RESULT
GoToIfEq VAR_0x8003, -2, _16A4
ShowShardsCost 21, 1, VAR_0x8003, VAR_RESULT
WaitABPress
CloseShardsCostWindow
GoTo _16A4
End
_16A4:
CloseMessage
ReleaseAll
End
_16AA:
GoToIfSet FLAG_UNK_0x0089, _1706
GoToIfNe VAR_BATTLE_FACTORY_PRINT_STATE, 4, _1706
GoToIfNe VAR_BATTLE_HALL_PRINT_STATE, 4, _1706
GoToIfNe VAR_BATTLE_CASTLE_PRINT_STATE, 4, _1706
GoToIfNe VAR_BATTLE_ARCADE_PRINT_STATE, 4, _1706
GoToIfNe VAR_BATTLE_TOWER_PRINT_STATE, 4, _1706
SetFlag FLAG_UNK_0x0089
IncrementTrainerScore TRAINER_SCORE_EVENT_UNK_42
GoTo _1706
End
_1706:
ReturnCommonScript
End
_170A:
Message 130
WaitABXPadPress
CloseMessage
ReleaseAll
ReturnCommonScript
End
.balign 4, 0