mirror of
https://github.com/pret/pokeplatinum.git
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Documents: - great_marsh_lookout, which handles the scene launched by interacting with the binoculars in the Great Marsh lookout - great_marsh_binoculars, which handles the map/mon sprite view part of that scene - some incidental stuff I found while working on those, including the func that loads dual slot encounters and some stuff with the SpecialEncounter struct
16 lines
273 B
C
16 lines
273 B
C
#ifndef POKEPLATINUM_STRUCT_0206C638_H
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#define POKEPLATINUM_STRUCT_0206C638_H
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typedef struct {
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int unk_00;
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u32 unk_04;
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u32 unk_08;
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u16 unk_0C;
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u16 unk_0E;
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u8 unk_10;
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u8 unk_11;
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u8 unk_12;
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} Roamer;
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#endif // POKEPLATINUM_STRUCT_0206C638_H
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