pokeplatinum/include/struct_defs/struct_0202D7B0_sub2.h
TheSylphIsIn 03684d7360 Great Marsh lookout documentation
Documents:
 - great_marsh_lookout, which handles the scene launched by interacting with the binoculars in the Great Marsh lookout
 - great_marsh_binoculars, which handles the map/mon sprite view part of that scene
 - some incidental stuff I found while working on those, including the func that loads dual slot encounters and some stuff with the SpecialEncounter struct
2025-01-19 16:06:39 -05:00

10 lines
210 B
C

#ifndef POKEPLATINUM_STRUCT_0202D7B0_SUB2_H
#define POKEPLATINUM_STRUCT_0202D7B0_SUB2_H
typedef struct {
int unk_00;
int unk_04;
} SpecialEncounter_sub2;
#endif // POKEPLATINUM_STRUCT_0202D7B0_SUB2_H