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Documents: - great_marsh_lookout, which handles the scene launched by interacting with the binoculars in the Great Marsh lookout - great_marsh_binoculars, which handles the map/mon sprite view part of that scene - some incidental stuff I found while working on those, including the func that loads dual slot encounters and some stuff with the SpecialEncounter struct
10 lines
210 B
C
10 lines
210 B
C
#ifndef POKEPLATINUM_STRUCT_0202D7B0_SUB2_H
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#define POKEPLATINUM_STRUCT_0202D7B0_SUB2_H
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typedef struct {
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int unk_00;
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int unk_04;
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} SpecialEncounter_sub2;
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#endif // POKEPLATINUM_STRUCT_0202D7B0_SUB2_H
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