pokeplatinum/include/struct_defs/struct_0202D7B0.h
TheSylphIsIn 03684d7360 Great Marsh lookout documentation
Documents:
 - great_marsh_lookout, which handles the scene launched by interacting with the binoculars in the Great Marsh lookout
 - great_marsh_binoculars, which handles the map/mon sprite view part of that scene
 - some incidental stuff I found while working on those, including the func that loads dual slot encounters and some stuff with the SpecialEncounter struct
2025-01-19 16:06:39 -05:00

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#ifndef POKEPLATINUM_STRUCT_0202D7B0_H
#define POKEPLATINUM_STRUCT_0202D7B0_H
#include "struct_defs/struct_0202D7B0_sub1.h"
#include "struct_defs/struct_0202D7B0_sub2.h"
#include "struct_defs/struct_0202D844.h"
#include "struct_defs/struct_020698E4.h"
#include "struct_defs/struct_0206C638.h"
typedef struct SpecialEncounter {
int marshDaily;
int swarmDaily;
SpecialEncounter_sub1 unk_08;
UnkStruct_0202D844 unk_10;
UnkStruct_020698E4 unk_BC;
SpecialEncounter_sub2 unk_C8;
Roamer unk_D0[6];
u8 unk_148[6];
u8 unk_14E;
u8 unk_14F;
u8 unk_150;
u8 unk_151;
} SpecialEncounter;
#endif // POKEPLATINUM_STRUCT_0202D7B0_H