pokeplatinum/include/overlay005/fieldmap.h
SiliconA-Z 8cf15a6854
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Document ov5_021D12D0, which clearly handles zone changes in distortion world (#995)
2026-03-09 08:32:28 -07:00

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C

#ifndef POKEPLATINUM_OV5_021D0D80_H
#define POKEPLATINUM_OV5_021D0D80_H
#include "field/field_system_decl.h"
#include "bg_window.h"
#include "overlay_manager.h"
extern const ApplicationManagerTemplate gFieldMapTemplate;
void FieldMap_ChangeZoneDistortionWorld(FieldSystem *fieldSystem, u32 mapId);
void ov5_021D1434(BgConfig *param0);
void ov5_021D143C(BgConfig *param0);
void ov5_021D16F4(FieldSystem *fieldSystem, BOOL param1);
void ov5_021D1718(FieldSystem *fieldSystem, BOOL param1);
void FieldMap_FadeScreen(const u8 fadeInOrOut);
#endif // POKEPLATINUM_OV5_021D0D80_H