pokeplatinum/include/overlay005/sprite_resource_manager_struct.h
2025-11-15 00:20:48 -05:00

19 lines
527 B
C

#ifndef POKEPLATINUM_SPRITE_RESOURCE_MANAGER_STRUCT_H
#define POKEPLATINUM_SPRITE_RESOURCE_MANAGER_STRUCT_H
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_util.h"
typedef struct {
SpriteList *spriteList;
G2dRenderer renderer;
SpriteResourcesHeaderList *resourceHeaderList;
SpriteResourceCollection *resourceCollections[6];
SpriteResourceList *resourceLists[6];
u16 resourceTypeCount;
u16 heapID;
} SpriteResourceManager;
#endif // POKEPLATINUM_SPRITE_RESOURCE_MANAGER_STRUCT_H