pokeplatinum/include/overlay119/struct_ov119_021D17B8.h

37 lines
943 B
C

#ifndef POKEPLATINUM_STRUCT_OV119_021D17B8_H
#define POKEPLATINUM_STRUCT_OV119_021D17B8_H
#include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_defs/struct_0207C690.h"
#include "overlay119/struct_ov119_021D14DC.h"
#include "bg_window.h"
#include "menu.h"
#include "narc.h"
#include "palette.h"
#include "string_list.h"
typedef struct {
BgConfig *unk_00;
PaletteData *unk_04;
int unk_08;
int unk_0C;
int unk_10;
Window unk_14[2];
GenericPointerData *unk_34;
UnkStruct_02007768 *unk_38;
NARC *unk_3C;
UnkStruct_ov119_021D14DC *unk_40;
StringList *unk_44;
Menu *unk_48;
SpriteGfxHandler *unk_4C;
SpriteRenderer *unk_50;
PokemonAnimationSys *unk_54;
} UnkStruct_ov119_021D17B8;
#endif // POKEPLATINUM_STRUCT_OV119_021D17B8_H