pokeplatinum/include/overlay104/ov104_0223D768.h

17 lines
609 B
C

#ifndef POKEPLATINUM_OV104_0223D768_H
#define POKEPLATINUM_OV104_0223D768_H
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "narc.h"
#include "palette.h"
void ov104_0223D768(SpriteRenderer *param0, SpriteGfxHandler *param1, NARC *param2, PaletteData *param3, u16 param4);
void ov104_0223D7EC(SpriteGfxHandler *param0, u16 param1);
CellActorData *ov104_0223D828(SpriteRenderer *param0, SpriteGfxHandler *param1, u16 param2);
void ov104_0223D858(CellActorData *param0);
#endif // POKEPLATINUM_OV104_0223D768_H