pokeplatinum/include/overlay100/struct_ov100_021D46C8.h

45 lines
1.1 KiB
C

#ifndef POKEPLATINUM_STRUCT_OV100_021D46C8_H
#define POKEPLATINUM_STRUCT_OV100_021D46C8_H
#include <nitro/fx/fx.h>
#include <nnsys.h>
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_defs/struct_0207C690.h"
#include "overlay100/struct_ov100_021D36CC.h"
#include "overlay100/struct_ov100_021D46C8_sub1.h"
#include "overlay100/struct_ov100_021D4890.h"
#include "overlay100/struct_ov100_021D4F9C_decl.h"
#include "bg_window.h"
#include "camera.h"
#include "message.h"
#include "narc.h"
#include "palette.h"
typedef struct {
NARC *unk_00;
SpriteRenderer *unk_04;
SpriteGfxHandler *unk_08;
BgConfig *unk_0C;
PaletteData *unk_10;
GenericPointerData *unk_14;
Camera *camera;
NNSFndAllocator unk_1C;
MessageLoader *unk_2C;
Window unk_30;
int unk_40;
VecFx32 unk_44;
UnkStruct_ov100_021D46C8_sub1 unk_50;
UnkStruct_ov100_021D4F9C *unk_54;
UnkStruct_ov100_021D4890 unk_58;
UnkStruct_ov100_021D36CC unk_AC;
u8 unk_C0;
u8 unk_C1;
u8 unk_C2;
} UnkStruct_ov100_021D46C8;
#endif // POKEPLATINUM_STRUCT_OV100_021D46C8_H