pokeplatinum/include/overlay080/struct_ov80_021D2A08.h

70 lines
1.7 KiB
C

#ifndef POKEPLATINUM_STRUCT_OV80_021D2A08_H
#define POKEPLATINUM_STRUCT_OV80_021D2A08_H
#include <nnsys.h>
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02039EBC_decl.h"
#include "struct_defs/struct_0203D8AC.h"
#include "overlay080/struct_ov80_021D259C.h"
#include "overlay080/struct_ov80_021D2AF4.h"
#include "overlay080/struct_ov80_021D2C1C.h"
#include "overlay080/struct_ov80_021D2E10.h"
#include "bg_window.h"
#include "message.h"
#include "strbuf.h"
typedef struct UnkStruct_ov80_021D2A08_t {
u8 unk_00;
u8 unk_01;
u16 unk_02;
int unk_04;
int unk_08;
int unk_0C;
int unk_10;
int unk_14;
int unk_18;
int unk_1C;
int unk_20;
int unk_24;
BgConfig *unk_28;
UnkStruct_0203D8AC *unk_2C;
UnkStruct_02039EBC *unk_30;
void *unk_34;
int (*unk_38)(struct UnkStruct_ov80_021D2A08_t *);
UnkStruct_ov80_021D2C1C *unk_3C;
UnkStruct_ov80_021D2E10 *unk_40;
UnkStruct_ov80_021D259C unk_44[5];
MessageLoader *unk_80;
MessageLoader *unk_84;
Strbuf *unk_88;
int unk_8C;
int unk_90;
UnkStruct_ov80_021D2AF4 *unk_94;
void *unk_98;
void *unk_9C;
void *unk_A0;
void *unk_A4;
void *unk_A8;
void *unk_AC;
void *unk_B0;
void *unk_B4;
NNSG2dScreenData *unk_B8;
NNSG2dScreenData *unk_BC;
NNSG2dScreenData *unk_C0;
NNSG2dScreenData *unk_C4;
NNSG2dScreenData *unk_C8;
NNSG2dScreenData *unk_CC;
NNSG2dScreenData *unk_D0;
NNSG2dScreenData *unk_D4;
SpriteRenderer *unk_D8;
SpriteGfxHandler *unk_DC;
CellActorData *unk_E0;
} UnkStruct_ov80_021D2A08;
#endif // POKEPLATINUM_STRUCT_OV80_021D2A08_H