pokeplatinum/include/overlay076/struct_ov76_0223C398.h

55 lines
1.6 KiB
C

#ifndef POKEPLATINUM_STRUCT_OV76_0223C398_H
#define POKEPLATINUM_STRUCT_OV76_0223C398_H
#include "struct_decls/font_oam.h"
#include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02012744_decl.h"
#include "struct_decls/struct_02015920_decl.h"
#include "struct_decls/struct_02023FCC_decl.h"
#include "struct_defs/sprite_manager_allocation.h"
#include "struct_defs/struct_0207C690.h"
#include "overlay012/struct_ball_rotation_decl.h"
#include "overlay012/struct_ov12_02235FE0_decl.h"
#include "overlay022/struct_ov22_02258A48.h"
#include "bg_window.h"
#include "menu.h"
#include "palette.h"
#include "string_list.h"
#include "touch_screen.h"
typedef struct {
int unk_00;
BOOL unk_04;
SpriteRenderer *unk_08;
SpriteGfxHandler *unk_0C;
BgConfig *unk_10;
PaletteData *unk_14;
Window unk_18[11];
StringList *unk_C8;
Menu *unk_CC;
UnkStruct_02007768 *unk_D0;
Sprite *unk_D4;
int unk_D8;
UnkStruct_ov22_02258A48 unk_DC;
UnkStruct_02023FCC *unk_F8;
TouchScreenRect unk_FC[21];
UnkStruct_02015920 *unk_150;
UnkStruct_ov12_02235FE0 *unk_154;
BallRotation *unk_158;
GenericPointerData *unk_15C;
UnkStruct_02012744 *unk_160;
FontOAM *unk_164[2];
SpriteManagerAllocation unk_16C[2];
BOOL unk_184;
PokemonAnimationSys *unk_188;
BOOL unk_18C;
} UnkStruct_ov76_0223C398;
#endif // POKEPLATINUM_STRUCT_OV76_0223C398_H