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55 lines
1.6 KiB
C
55 lines
1.6 KiB
C
#ifndef POKEPLATINUM_STRUCT_OV76_0223C398_H
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#define POKEPLATINUM_STRUCT_OV76_0223C398_H
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#include "struct_decls/font_oam.h"
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#include "struct_decls/pokemon_animation_sys_decl.h"
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#include "struct_decls/sprite_decl.h"
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#include "struct_decls/struct_02007768_decl.h"
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#include "struct_decls/struct_0200C6E4_decl.h"
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#include "struct_decls/struct_0200C704_decl.h"
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#include "struct_decls/struct_02012744_decl.h"
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#include "struct_decls/struct_02015920_decl.h"
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#include "struct_decls/struct_02023FCC_decl.h"
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#include "struct_defs/sprite_manager_allocation.h"
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#include "struct_defs/struct_0207C690.h"
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#include "overlay012/struct_ball_rotation_decl.h"
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#include "overlay012/struct_ov12_02235FE0_decl.h"
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#include "overlay022/struct_ov22_02258A48.h"
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#include "bg_window.h"
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#include "menu.h"
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#include "palette.h"
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#include "string_list.h"
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#include "touch_screen.h"
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typedef struct {
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int unk_00;
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BOOL unk_04;
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SpriteRenderer *unk_08;
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SpriteGfxHandler *unk_0C;
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BgConfig *unk_10;
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PaletteData *unk_14;
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Window unk_18[11];
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StringList *unk_C8;
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Menu *unk_CC;
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UnkStruct_02007768 *unk_D0;
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Sprite *unk_D4;
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int unk_D8;
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UnkStruct_ov22_02258A48 unk_DC;
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UnkStruct_02023FCC *unk_F8;
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TouchScreenRect unk_FC[21];
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UnkStruct_02015920 *unk_150;
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UnkStruct_ov12_02235FE0 *unk_154;
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BallRotation *unk_158;
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GenericPointerData *unk_15C;
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UnkStruct_02012744 *unk_160;
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FontOAM *unk_164[2];
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SpriteManagerAllocation unk_16C[2];
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BOOL unk_184;
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PokemonAnimationSys *unk_188;
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BOOL unk_18C;
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} UnkStruct_ov76_0223C398;
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#endif // POKEPLATINUM_STRUCT_OV76_0223C398_H
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