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48 lines
1.0 KiB
C
48 lines
1.0 KiB
C
#ifndef POKEPLATINUM_STRUCT_OV65_02234E50_H
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#define POKEPLATINUM_STRUCT_OV65_02234E50_H
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#include <nnsys.h>
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#include "struct_decls/font_oam.h"
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#include "struct_decls/struct_02023FCC_decl.h"
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#include "struct_defs/sprite_manager_allocation.h"
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#include "bg_window.h"
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#include "cell_actor.h"
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#include "sprite_resource.h"
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#include "string_template.h"
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typedef struct {
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StringTemplate *unk_00;
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void *unk_04;
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NNSG2dScreenData *unk_08;
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void *unk_0C[7];
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NNSG2dScreenData *unk_28[7];
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void *unk_44;
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NNSG2dScreenData *unk_48;
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UnkStruct_02023FCC *unk_4C;
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u8 unk_50[32];
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u8 unk_70;
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u8 unk_71;
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u8 unk_72;
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u8 unk_73;
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s8 unk_74;
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u8 unk_75;
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u8 unk_76;
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u8 unk_77;
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BOOL unk_78;
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Window unk_7C[8];
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Window unk_FC[8][2];
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Window unk_1FC;
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SpriteResource *unk_20C[4];
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CellActor *unk_21C[3];
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SpriteManagerAllocation unk_228;
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FontOAM *unk_234;
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u32 unk_238;
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u32 unk_23C;
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u32 unk_240;
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UnkStruct_02023FCC *unk_244;
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} UnkStruct_ov65_02234E50;
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#endif // POKEPLATINUM_STRUCT_OV65_02234E50_H
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