pokeplatinum/include/overlay065/struct_ov65_02234E50.h
2024-10-20 11:59:06 -07:00

48 lines
1.0 KiB
C

#ifndef POKEPLATINUM_STRUCT_OV65_02234E50_H
#define POKEPLATINUM_STRUCT_OV65_02234E50_H
#include <nnsys.h>
#include "struct_decls/font_oam.h"
#include "struct_decls/struct_02023FCC_decl.h"
#include "struct_defs/sprite_manager_allocation.h"
#include "bg_window.h"
#include "cell_actor.h"
#include "sprite_resource.h"
#include "string_template.h"
typedef struct {
StringTemplate *unk_00;
void *unk_04;
NNSG2dScreenData *unk_08;
void *unk_0C[7];
NNSG2dScreenData *unk_28[7];
void *unk_44;
NNSG2dScreenData *unk_48;
UnkStruct_02023FCC *unk_4C;
u8 unk_50[32];
u8 unk_70;
u8 unk_71;
u8 unk_72;
u8 unk_73;
s8 unk_74;
u8 unk_75;
u8 unk_76;
u8 unk_77;
BOOL unk_78;
Window unk_7C[8];
Window unk_FC[8][2];
Window unk_1FC;
SpriteResource *unk_20C[4];
CellActor *unk_21C[3];
SpriteManagerAllocation unk_228;
FontOAM *unk_234;
u32 unk_238;
u32 unk_23C;
u32 unk_240;
UnkStruct_02023FCC *unk_244;
} UnkStruct_ov65_02234E50;
#endif // POKEPLATINUM_STRUCT_OV65_02234E50_H