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44 lines
1.0 KiB
C
44 lines
1.0 KiB
C
#ifndef POKEPLATINUM_STRUCT_OV16_0225BFFC_T_H
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#define POKEPLATINUM_STRUCT_OV16_0225BFFC_T_H
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#include "struct_decls/cell_actor_data.h"
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#include "struct_decls/sprite_decl.h"
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#include "battle/struct_ov16_0225BFFC_sub1.h"
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#include "battle/struct_ov16_022674C4.h"
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#include "battle/struct_ov16_0226C378.h"
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#include "overlay012/struct_ball_rotation_decl.h"
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#include "overlay012/struct_ov12_02223764.h"
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#include "bg_window.h"
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#include "narc.h"
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#include "sys_task_manager.h"
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#define DATA_BUF_SIZE 256
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struct BattlerData {
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UnkStruct_ov16_0225BFFC_sub1 unk_00;
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CellActorData *unk_18;
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Sprite *unk_1C;
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Sprite *unk_20;
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Window *unk_24;
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Healthbar healthbar;
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UnkStruct_ov16_0226C378 unk_7B;
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BallRotation *unk_84;
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UnkStruct_ov12_02223764 *unk_88;
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void *unk_8C;
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u8 data[DATA_BUF_SIZE];
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u8 battler;
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u8 battlerType;
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u8 bootState;
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u8 unk_193;
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SysTask *unk_194;
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u16 unk_198;
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int unk_19C;
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NARC *unk_1A0;
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u8 unk_1A4;
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u8 unk_1A5[3];
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};
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#endif // POKEPLATINUM_STRUCT_OV16_0225BFFC_T_H
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