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* Heap_AllocFromHeapAtEnd Heap ID breadcrums * Consistent heapID capitalization * More Heap IDs * A little bit more Heap IDs * More and more Heap IDs * Stopping for today * MOAR * more and more * Back from the Heap ID mines * A couple more
13 lines
345 B
C
13 lines
345 B
C
#ifndef POKEPLATINUM_UNK_0207064C_H
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#define POKEPLATINUM_UNK_0207064C_H
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#include "field/field_system_decl.h"
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#include "field_task.h"
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#include "pokemon.h"
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void *sub_0207064C(u32 heapID, FieldSystem *fieldSystem, Pokemon *param2, u16 param3, s16 param4, s16 param5);
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BOOL sub_02070680(FieldTask *param0);
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#endif // POKEPLATINUM_UNK_0207064C_H
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