pokeplatinum/include/unk_0200DA60.h
lhearachel 57a0b5fcc4 [Mass Rename] Structs and subroutines for GiveExp task func
Functions:
- ov16_0223E05C -> BattleSystem_MessageLoader
- ov16_02259B38 -> BattleSystem_PokemonIsOT
- ov16_022499C0 -> BattleScript_CalcEffortValues
- ov16_0223EDF0 -> BattleSystem_TextSpeed
- ov16_0223FB24 -> BattleMessage_Print
- sub_0201D724  -> Message_Printing
- ov16_02265D14 -> BattleIO_UpdateExpGauge
- sub_02076B14  -> Pokemon_ShouldLevelUp
- ov16_02265FF8 -> BattleIO_PlayStatusEffect
- ov16_0226614C -> BattleIO_PlayLevelUpAnimation
- ov16_02251C94 -> BattleSystem_ReloadPokemon
- ov16_0224B520 -> BattleScript_LoadPartyLevelUpIcon
- ov16_0223DF00 -> BattleSystem_BGL
- ov16_0223DF04 -> BattleSystem_Window
- ov16_0223E064 -> BattleSystem_PaletteSys
- sub_02019060  -> BGL_SetPriority
- ov16_0223F8DC -> BattleSystem_SetGaugePriority
- sub_0200DA60  -> Window_SetFrame
- sub_0200DAA0  -> Window_FramePalette
- sub_02003050  -> PaletteSys_LoadPalette
- sub_0201A7E8  -> BGL_AddWindow
- sub_0201ADA4  -> BGL_FillWindow
- sub_0200DC48  -> Window_Show
- ov16_0223FB78 -> BattleMessage_PrintToWindow
- sub_0201AE78  -> BGL_WindowColor
- sub_02005748  -> Sound_PlayEffect
- sub_0200DC9C  -> Window_Clear
- sub_0201A8FC  -> BGL_DeleteWindow
- ov16_0224B7CC -> BattleScript_FreePartyLevelUpIcon
- sub_0207727C  -> Pokemon_LevelUpMove
- ov16_022664C4 -> BattleIO_ForgetMove
- sub_0200DA58  -> SysTask_Done

Structs:
- UnkStruct_02002F38 -> PaletteSys
- UnkStruct_02018340 -> BGL
- UnkStruct_0205AA50 -> Window
- UnkStruct_ov16_02248E74 -> PokemonStats
2023-10-13 10:03:01 -07:00

30 lines
1.5 KiB
C

#ifndef POKEPLATINUM_UNK_0200DA60_H
#define POKEPLATINUM_UNK_0200DA60_H
#include "struct_decls/struct_02018340_decl.h"
#include "struct_defs/struct_0205AA50.h"
#include "pokemon.h"
void Window_SetFrame(BGL * param0, u8 param1, u16 param2, u8 param3, u32 param4);
u32 Window_FramePalette(void);
void sub_0200DAA4(BGL * param0, u8 param1, u16 param2, u8 param3, u8 param4, u32 param5);
void Window_Show(Window * param0, u8 param1, u16 param2, u8 param3);
void Window_Clear(Window * param0, u8 param1);
u32 sub_0200DD04(u32 param0);
u32 sub_0200DD08(u32 param0);
void sub_0200DD0C(BGL * param0, u8 param1, u16 param2, u8 param3, u8 param4, u32 param5);
void sub_0200E010(Window * param0, u32 param1, u32 param2);
void sub_0200E060(Window * param0, u8 param1, u16 param2, u8 param3);
void sub_0200E084(Window * param0, u8 param1);
void sub_0200E218(BGL * param0, u8 param1, u16 param2, u8 param3, u8 param4, u32 param5);
void sub_0200E2A4(BGL * param0, u8 param1, u16 param2, u8 param3, u8 param4, u16 param5, u32 param6);
void sub_0200E69C(Window * param0, u8 param1, u16 param2, u8 param3, u8 param4);
void sub_0200E744(Window * param0, u8 param1, u8 param2);
void * sub_0200E7FC(Window * param0, u32 param1);
void sub_0200EBA0(void * param0);
void sub_0200EBC8(void * param0);
u8 * sub_0200EBF0(BGL * param0, u8 param1, u8 param2, u8 param3, u8 param4, u16 param5, u16 param6, u8 param7, int param8);
u8 * sub_0200EC48(BGL * param0, u8 param1, u8 param2, u8 param3, u8 param4, u16 param5, Pokemon * param6, int param7);
#endif // POKEPLATINUM_UNK_0200DA60_H