pokeplatinum/include/savedata/save_table.h
2023-09-24 16:06:49 -07:00

192 lines
6.1 KiB
C

#ifndef POKEPLATINUM_SAVEDATA_LOAD_HELPERS_H
#define POKEPLATINUM_SAVEDATA_LOAD_HELPERS_H
#include "struct_defs/struct_0202440C.h"
#include "struct_decls/struct_0202442C_decl.h"
#include "struct_decls/struct_02024440_decl.h"
#include "struct_defs/struct_0202DF8C.h"
#include "struct_defs/struct_0202F264.h"
#include "struct_decls/struct_020308A0_decl.h"
#include "struct_decls/struct_020797DC_decl.h"
#include "struct_decls/struct_021C0794_decl.h"
#define SAVE_PAGE_MAX 32
#define SAVE_SECTOR_SIZE (0x1000)
typedef int (*SaveEntrySizeFunc)(void);
typedef void (*SaveEntryInitFunc)(void*);
typedef struct SaveTableEntry {
int dataID; //< Canonical ID for the entry. Used by external functions to retrieve it from the table.
u32 blockID; //< Block ID for the entry. Specifies what block of the save data the entry is stored in.
SaveEntrySizeFunc sizeFunc; //< Function for determining how large the entry is.
SaveEntryInitFunc initFunc; //< Function for initializing an empty entry.
} SaveTableEntry;
enum SaveBlockID {
SAVE_BLOCK_ID_NORMAL = 0,
SAVE_BLOCK_ID_BOXES,
SAVE_BLOCK_ID_MAX
};
enum SaveTableEntryID {
SAVE_TABLE_ENTRY_SYSTEM = 0,
SAVE_TABLE_ENTRY_PLAYER,
SAVE_TABLE_ENTRY_PARTY,
SAVE_TABLE_ENTRY_BAG,
SAVE_TABLE_ENTRY_EVENTS,
SAVE_TABLE_ENTRY_POKETCH,
SAVE_TABLE_ENTRY_FIELD_PLAYER_STATE,
SAVE_TABLE_ENTRY_POKEDEX,
SAVE_TABLE_ENTRY_DAYCARE,
SAVE_TABLE_ENTRY_PAL_PAD,
SAVE_TABLE_ENTRY_MISC,
SAVE_TABLE_ENTRY_FIELD_OVERWORLD_STATE,
SAVE_TABLE_ENTRY_UNDERGROUND,
SAVE_TABLE_ENTRY_REGULATION_BATTLES,
SAVE_TABLE_ENTRY_IMAGE_CLIPS,
SAVE_TABLE_ENTRY_MAIL,
SAVE_TABLE_ENTRY_POFFINS,
SAVE_TABLE_ENTRY_RANDOM_GROUP,
SAVE_TABLE_ENTRY_JOURNAL,
SAVE_TABLE_ENTRY_TRAINER_CARD,
SAVE_TABLE_ENTRY_GAME_RECORDS,
SAVE_TABLE_ENTRY_BALL_SEALS,
SAVE_TABLE_ENTRY_CHATOT,
SAVE_TABLE_ENTRY_FRONTIER,
SAVE_TABLE_ENTRY_RIBBONS,
SAVE_TABLE_ENTRY_ENCOUNTERS,
SAVE_TABLE_ENTRY_GLOBAL_TRADE,
SAVE_TABLE_ENTRY_TV_BROADCAST,
SAVE_TABLE_ENTRY_RANKINGS,
SAVE_TABLE_ENTRY_WIFI_LIST,
SAVE_TABLE_ENTRY_WIFI_HISTORY,
SAVE_TABLE_ENTRY_MYSTERY_GIFT,
SAVE_TABLE_ENTRY_PAL_PARK_TRANSFER,
SAVE_TABLE_ENTRY_CONTESTS,
SAVE_TABLE_ENTRY_SENTENCE,
SAVE_TABLE_ENTRY_EMAIL,
SAVE_TABLE_ENTRY_WIFI_QUESTIONS,
SAVE_TABLE_ENTRY_PC_BOXES,
SAVE_TABLE_ENTRY_MAX
};
enum ExtraSaveTableEntryID {
EXTRA_SAVE_TABLE_ENTRY_HALL_OF_FAME = 0,
EXTRA_SAVE_TABLE_ENTRY_FRONTIER,
EXTRA_SAVE_TABLE_ENTRY_MY_RECORDINGS,
EXTRA_SAVE_TABLE_ENTRY_DL_RECORDINGS_0,
EXTRA_SAVE_TABLE_ENTRY_DL_RECORDINGS_1,
EXTRA_SAVE_TABLE_ENTRY_DL_RECORDINGS_2,
EXTRA_SAVE_TABLE_ENTRY_MAX
};
extern const SaveTableEntry gSaveTable[];
extern const int gSaveTableSize;
extern const SaveTableEntry gExtraSaveTable[];
extern const int gExtraSaveTableSize;
/**
* @brief Loads the TVBroadcast sector of the save data.
*
* This routine also performs a standard CRC of the sector before loading it.
*
* @param save
* @return Address of the TVBroadcast sector of the save data.
*/
TVBroadcast* SaveData_TVBroadcast(SaveData *save);
/**
* @brief Loads the PCBoxes sector of the save data.
*
* This routine does NOT perform any CRC on the sectors before loading them.
*
* @param save
* @return Address of the PCBoxes sector of the save data.
*/
PCBoxes* SaveData_PCBoxes(SaveData *save);
/**
* @brief Loads the MysteryGift sector of the save data.
*
* This routine also performs a standard CRC of the sector before loading it.
*
* @param save
* @return Address of the MysteryGift sector of the save data.
*/
MysteryGift* SaveData_MysteryGift(SaveData *save);
/**
* @brief Loads the PalParkTransfer sector of the save data.
*
* This routine does NOT perform any CRC on the sectors before loading them.
*
* @param save
* @return Address of the PalParkTransfer sector of the save data.
*/
PalParkTransfer* SaveData_PalParkTransfer(SaveData *save);
/**
* @brief Loads the HallOfFame sector from the extended save data.
*
* @param save The save data.
* @param heapID Heap on which to allocate the HallOfFame sector.
* @param resultCode Load-result opcode output.
* @return Address of the allocated HallOfFame data.
*/
HallOfFame* SaveData_HallOfFame(SaveData *save, int heapID, int *resultCode);
/**
* @brief Saves a mirror of the given HallOfFame data into the extended save.
*
* @param save The save data.
* @param hof The hall-of-fame data to save.
* @return Save-result opcode.
*/
int SaveData_SaveHallOfFame(SaveData *save, HallOfFame *hof);
/**
* @brief Loads the BattleRecording sector from the extended save data.
*
* @param save The save data.
* @param heapID Heap on which to allocate the BattleRecording sector.
* @param resultCode Load-result opcode output.
* @param recNum Which recording slot to load.
* @return Address of the allocated BattleRecording data.
*/
BattleRecording* SaveData_BattleRecording(SaveData *save, int heapID, int *resultCode, int recNum);
/**
* @brief Saves a mirror of the given BattleRecording data into the extended save.
*
* @param save The save data.
* @param rec The battle recording data to save.
* @param recNum Which recording slot to save.
* @return Save-result opcode.
*/
int SaveData_SaveBattleRecording(SaveData *save, BattleRecording *rec, int recNum);
/**
* @brief Loads the BattleFrontierStage sector from the extended save data.
*
* @param save The save data.
* @param heapID Heap on which to allocate the BattleRecording sector.
* @param resultCode Load-result opcode output.
* @return Address of the allocated BattleFrontierStage data.
*/
BattleFrontierStage* SaveData_BattleFrontierStage(SaveData *save, int heapID, int *resultCode);
/**
* @brief Saves a mirror of the given BattleRecording data into the extended save.
*
* @param save The save data.
* @param frontier The battle frontier data to save.
* @return Save-result opcode.
*/
int SaveData_SaveBattleFrontierStage(SaveData *save, BattleFrontierStage *frontier);
#endif // POKEPLATINUM_SAVEDATA_LOAD_HELPERS_H