mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-04-25 07:29:01 -05:00
Functions: - ov16_0223E05C -> BattleSystem_MessageLoader - ov16_02259B38 -> BattleSystem_PokemonIsOT - ov16_022499C0 -> BattleScript_CalcEffortValues - ov16_0223EDF0 -> BattleSystem_TextSpeed - ov16_0223FB24 -> BattleMessage_Print - sub_0201D724 -> Message_Printing - ov16_02265D14 -> BattleIO_UpdateExpGauge - sub_02076B14 -> Pokemon_ShouldLevelUp - ov16_02265FF8 -> BattleIO_PlayStatusEffect - ov16_0226614C -> BattleIO_PlayLevelUpAnimation - ov16_02251C94 -> BattleSystem_ReloadPokemon - ov16_0224B520 -> BattleScript_LoadPartyLevelUpIcon - ov16_0223DF00 -> BattleSystem_BGL - ov16_0223DF04 -> BattleSystem_Window - ov16_0223E064 -> BattleSystem_PaletteSys - sub_02019060 -> BGL_SetPriority - ov16_0223F8DC -> BattleSystem_SetGaugePriority - sub_0200DA60 -> Window_SetFrame - sub_0200DAA0 -> Window_FramePalette - sub_02003050 -> PaletteSys_LoadPalette - sub_0201A7E8 -> BGL_AddWindow - sub_0201ADA4 -> BGL_FillWindow - sub_0200DC48 -> Window_Show - ov16_0223FB78 -> BattleMessage_PrintToWindow - sub_0201AE78 -> BGL_WindowColor - sub_02005748 -> Sound_PlayEffect - sub_0200DC9C -> Window_Clear - sub_0201A8FC -> BGL_DeleteWindow - ov16_0224B7CC -> BattleScript_FreePartyLevelUpIcon - sub_0207727C -> Pokemon_LevelUpMove - ov16_022664C4 -> BattleIO_ForgetMove - sub_0200DA58 -> SysTask_Done Structs: - UnkStruct_02002F38 -> PaletteSys - UnkStruct_02018340 -> BGL - UnkStruct_0205AA50 -> Window - UnkStruct_ov16_02248E74 -> PokemonStats
44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
#ifndef POKEPLATINUM_STRUCT_OV100_021D46C8_H
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#define POKEPLATINUM_STRUCT_OV100_021D46C8_H
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#include "struct_decls/struct_02002F38_decl.h"
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#include "struct_decls/struct_02006C24_decl.h"
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#include "message.h"
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#include "struct_decls/struct_0200C6E4_decl.h"
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#include "struct_decls/struct_0200C704_decl.h"
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#include "struct_decls/struct_02018340_decl.h"
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#include "struct_decls/struct_020203AC_decl.h"
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#include "struct_defs/struct_0205AA50.h"
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#include "struct_defs/struct_0207C690.h"
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#include "overlay100/struct_ov100_021D36CC.h"
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#include "overlay100/struct_ov100_021D46C8_sub1.h"
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#include "overlay100/struct_ov100_021D4890.h"
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#include "overlay100/struct_ov100_021D4F9C_decl.h"
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#include <nnsys.h>
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#include <nitro/fx/fx.h>
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typedef struct {
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NARC * unk_00;
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UnkStruct_0200C6E4 * unk_04;
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UnkStruct_0200C704 * unk_08;
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BGL * unk_0C;
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PaletteSys * unk_10;
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UnkStruct_0207C690 * unk_14;
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UnkStruct_020203AC * unk_18;
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NNSFndAllocator unk_1C;
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MessageLoader * unk_2C;
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Window unk_30;
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int unk_40;
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VecFx32 unk_44;
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UnkStruct_ov100_021D46C8_sub1 unk_50;
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UnkStruct_ov100_021D4F9C * unk_54;
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UnkStruct_ov100_021D4890 unk_58;
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UnkStruct_ov100_021D36CC unk_AC;
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u8 unk_C0;
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u8 unk_C1;
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u8 unk_C2;
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} UnkStruct_ov100_021D46C8;
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#endif // POKEPLATINUM_STRUCT_OV100_021D46C8_H
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