pokeplatinum/include/overlay062/struct_ov62_022312B0.h

18 lines
497 B
C

#ifndef POKEPLATINUM_STRUCT_OV62_022312B0_H
#define POKEPLATINUM_STRUCT_OV62_022312B0_H
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02012B20_decl.h"
#include "struct_decls/font_oam.h"
#include "struct_defs/sprite_manager_allocation.h"
typedef struct {
u8 padding_00[4];
CellActorData * unk_08;
FontOAM * unk_0C;
UnkStruct_02012B20 * unk_10;
SpriteManagerAllocation unk_14;
} UnkStruct_ov62_022312B0;
#endif // POKEPLATINUM_STRUCT_OV62_022312B0_H