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19 lines
1.3 KiB
C
19 lines
1.3 KiB
C
#include "constants/battle/side_effects.h"
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#include "constants/battle/terrain.h"
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static const u32 sTerrainSideEffect[] = {
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[TERRAIN_PLAIN] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_ACCURACY_DOWN_1_STAGE,
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[TERRAIN_SAND] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_ACCURACY_DOWN_1_STAGE,
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[TERRAIN_GRASS] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_SLEEP,
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[TERRAIN_PUDDLE] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_SLEEP,
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[TERRAIN_MOUNTAIN] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_FLINCH,
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[TERRAIN_CAVE] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_FLINCH,
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[TERRAIN_SNOW] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_FREEZE,
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[TERRAIN_WATER] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_ATTACK_DOWN_1_STAGE,
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[TERRAIN_ICE] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_FREEZE,
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[TERRAIN_BUILDING] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_PARALYZE,
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[TERRAIN_GREAT_MARSH] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_SPEED_DOWN_1_STAGE,
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[TERRAIN_BRIDGE] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_EVASION_DOWN_1_STAGE,
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[TERRAIN_SPECIAL] = MOVE_SIDE_EFFECT_TO_DEFENDER | MOVE_SIDE_EFFECT_PARALYZE,
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};
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