pokeplatinum/include/constants/items.h

764 lines
28 KiB
C

#ifndef POKEPLATINUM_CONSTANTS_ITEMS_H
#define POKEPLATINUM_CONSTANTS_ITEMS_H
#define POCKET_ITEMS 0
#define POCKET_MEDICINE 1
#define POCKET_BALLS 2
#define POCKET_TMHMS 3
#define POCKET_BERRIES 4
#define POCKET_MAIL 5
#define POCKET_BATTLE_ITEMS 6
#define POCKET_KEY_ITEMS 7
#define POCKET_MAX 8
enum {
BATTLE_POCKET_RECOVER_HP = 0,
BATTLE_POCKET_RECOVER_STATUS,
BATTLE_POCKET_POKE_BALLS,
BATTLE_POCKET_BATTLE_ITEMS,
BATTLE_POCKET_MAX,
};
enum {
ITEM_TYPE_FULL_RESTORE = 0,
ITEM_TYPE_RECOVER_HP,
ITEM_TYPE_RECOVER_STATUS,
ITEM_TYPE_STAT_BOOSTER,
ITEM_TYPE_GUARD_SPEC,
ITEM_TYPE_MAX
};
#define ITEM_RECOVER_CONFUSION (1 << 0)
#define ITEM_RECOVER_PARALYSIS (1 << 1)
#define ITEM_RECOVER_FREEZE (1 << 2)
#define ITEM_RECOVER_BURN (1 << 3)
#define ITEM_RECOVER_POISON (1 << 4)
#define ITEM_RECOVER_SLEEP (1 << 5)
#define ITEM_RECOVER_FULL (ITEM_RECOVER_SLEEP \
| ITEM_RECOVER_POISON \
| ITEM_RECOVER_BURN \
| ITEM_RECOVER_FREEZE \
| ITEM_RECOVER_PARALYSIS)
#define HOLD_EFFECT_NONE 0
#define HOLD_EFFECT_HP_RESTORE 1
#define HOLD_EFFECT_GIRATINA_BOOST 2
#define HOLD_EFFECT_DIALGA_BOOST 3
#define HOLD_EFFECT_PALKIA_BOOST 4
#define HOLD_EFFECT_PRZ_RESTORE 5
#define HOLD_EFFECT_SLP_RESTORE 6
#define HOLD_EFFECT_PSN_RESTORE 7
#define HOLD_EFFECT_BRN_RESTORE 8
#define HOLD_EFFECT_FRZ_RESTORE 9
#define HOLD_EFFECT_PP_RESTORE 10
#define HOLD_EFFECT_CONFUSE_RESTORE 11
#define HOLD_EFFECT_STATUS_RESTORE 12
#define HOLD_EFFECT_HP_PCT_RESTORE 13
#define HOLD_EFFECT_HP_RESTORE_SPICY 14
#define HOLD_EFFECT_HP_RESTORE_DRY 15
#define HOLD_EFFECT_HP_RESTORE_SWEET 16
#define HOLD_EFFECT_HP_RESTORE_BITTER 17
#define HOLD_EFFECT_HP_RESTORE_SOUR 18
#define HOLD_EFFECT_WEAKEN_SE_FIRE 19
#define HOLD_EFFECT_WEAKEN_SE_WATER 20
#define HOLD_EFFECT_WEAKEN_SE_ELECTRIC 21
#define HOLD_EFFECT_WEAKEN_SE_GRASS 22
#define HOLD_EFFECT_WEAKEN_SE_ICE 23
#define HOLD_EFFECT_WEAKEN_SE_FIGHT 24
#define HOLD_EFFECT_WEAKEN_SE_POISON 25
#define HOLD_EFFECT_WEAKEN_SE_GROUND 26
#define HOLD_EFFECT_WEAKEN_SE_FLYING 27
#define HOLD_EFFECT_WEAKEN_SE_PSYCHIC 28
#define HOLD_EFFECT_WEAKEN_SE_BUG 29
#define HOLD_EFFECT_WEAKEN_SE_ROCK 30
#define HOLD_EFFECT_WEAKEN_SE_GHOST 31
#define HOLD_EFFECT_WEAKEN_SE_DRAGON 32
#define HOLD_EFFECT_WEAKEN_SE_DARK 33
#define HOLD_EFFECT_WEAKEN_SE_STEEL 34
#define HOLD_EFFECT_WEAKEN_NORMAL 35
#define HOLD_EFFECT_PINCH_ATK_UP 36
#define HOLD_EFFECT_PINCH_DEF_UP 37
#define HOLD_EFFECT_PINCH_SPEED_UP 38
#define HOLD_EFFECT_PINCH_SPATK_UP 39
#define HOLD_EFFECT_PINCH_SPDEF_UP 40
#define HOLD_EFFECT_PINCH_CRITRATE_UP 41
#define HOLD_EFFECT_PINCH_RANDOM_UP 42
#define HOLD_EFFECT_HP_RESTORE_SE 43
#define HOLD_EFFECT_PINCH_ACC_UP 44
#define HOLD_EFFECT_PINCH_PRIORITY 45
#define HOLD_EFFECT_RECOIL_PHYSICAL 46
#define HOLD_EFFECT_RECOIL_SPECIAL 47
#define HOLD_EFFECT_ACC_REDUCE 48
#define HOLD_EFFECT_STATDOWN_RESTORE 49
#define HOLD_EFFECT_EVS_UP_SPEED_DOWN 50
#define HOLD_EFFECT_EXP_SHARE 51
#define HOLD_EFFECT_SOMETIMES_PRIORITY 52
#define HOLD_EFFECT_FRIENDSHIP_UP 53
#define HOLD_EFFECT_HEAL_INFATUATION 54
#define HOLD_EFFECT_CHOICE_ATK 55
#define HOLD_EFFECT_SOMETIMES_FLINCH 56
#define HOLD_EFFECT_STRENGTHEN_BUG 57
#define HOLD_EFFECT_MONEY_UP 58
#define HOLD_EFFECT_ENCOUNTERS_DOWN 59
#define HOLD_EFFECT_LATI_SPECIAL 60
#define HOLD_EFFECT_CLAMPERL_SPATK 61
#define HOLD_EFFECT_CLAMPERL_SPDEF 62
#define HOLD_EFFECT_FLEE 63
#define HOLD_EFFECT_NO_EVOLVE 64
#define HOLD_EFFECT_MAYBE_ENDURE 65
#define HOLD_EFFECT_EXP_UP 66
#define HOLD_EFFECT_CRITRATE_UP 67
#define HOLD_EFFECT_STRENGTHEN_STEEL 68
#define HOLD_EFFECT_HP_RESTORE_GRADUAL 69
#define HOLD_EFFECT_EVOLVE_SEADRA 70
#define HOLD_EFFECT_PIKA_SPATK_UP 71
#define HOLD_EFFECT_STRENGTHEN_GROUND 72
#define HOLD_EFFECT_STRENGTHEN_ROCK 73
#define HOLD_EFFECT_STRENGTHEN_GRASS 74
#define HOLD_EFFECT_STRENGTHEN_DARK 75
#define HOLD_EFFECT_STRENGTHEN_FIGHT 76
#define HOLD_EFFECT_STRENGTHEN_ELECTRIC 77
#define HOLD_EFFECT_STRENGTHEN_WATER 78
#define HOLD_EFFECT_STRENGTHEN_FLYING 79
#define HOLD_EFFECT_STRENGTHEN_POISON 80
#define HOLD_EFFECT_STRENGTHEN_ICE 81
#define HOLD_EFFECT_STRENGTHEN_GHOST 82
#define HOLD_EFFECT_STRENGTHEN_PSYCHIC 83
#define HOLD_EFFECT_STRENGTHEN_FIRE 84
#define HOLD_EFFECT_STRENGTHEN_DRAGON 85
#define HOLD_EFFECT_STRENGTHEN_NORMAL 86
#define HOLD_EFFECT_EVOLVE_PORYGON 87
#define HOLD_EFFECT_HP_RESTORE_ON_DMG 88
#define HOLD_EFFECT_CHANSEY_CRITRATE_UP 89
#define HOLD_EFFECT_DITTO_DEF_UP 90
#define HOLD_EFFECT_CUBONE_ATK_UP 91
#define HOLD_EFFECT_FARFETCHD_CRITRATE_UP 92
#define HOLD_EFFECT_ACCURACY_UP 93
#define HOLD_EFFECT_POWER_UP_PHYS 94
#define HOLD_EFFECT_POWER_UP_SPEC 95
#define HOLD_EFFECT_POWER_UP_SE 96
#define HOLD_EFFECT_EXTEND_SCREENS 97
#define HOLD_EFFECT_HP_DRAIN_ON_ATK 98
#define HOLD_EFFECT_CHARGE_SKIP 99
#define HOLD_EFFECT_PSN_USER 100
#define HOLD_EFFECT_BRN_USER 101
#define HOLD_EFFECT_DITTO_SPEED_UP 102
#define HOLD_EFFECT_ENDURE 103
#define HOLD_EFFECT_ACCURACY_UP_SLOWER 104
#define HOLD_EFFECT_BOOST_REPEATED 105
#define HOLD_EFFECT_SPEED_DOWN_GROUNDED 106
#define HOLD_EFFECT_SPEED_DOWN 107
#define HOLD_EFFECT_RECIPROCATE_INFAT 108
#define HOLD_EFFECT_HP_RESTORE_PSN_TYPE 109
#define HOLD_EFFECT_EXTEND_HAIL 110
#define HOLD_EFFECT_EXTEND_SANDSTORM 111
#define HOLD_EFFECT_EXTEND_SUN 112
#define HOLD_EFFECT_EXTEND_RAIN 113
#define HOLD_EFFECT_EXTEND_TRAPPING 114
#define HOLD_EFFECT_CHOICE_SPEED 115
#define HOLD_EFFECT_DMG_USER_CONTACT_XFR 116
#define HOLD_EFFECT_LVLUP_ATK_EV_UP 117
#define HOLD_EFFECT_LVLUP_DEF_EV_UP 118
#define HOLD_EFFECT_LVLUP_SPATK_EV_UP 119
#define HOLD_EFFECT_LVLUP_SPDEF_EV_UP 120
#define HOLD_EFFECT_LVLUP_SPEED_EV_UP 121
#define HOLD_EFFECT_LVLUP_HP_EV_UP 122
#define HOLD_EFFECT_SWITCH 123
#define HOLD_EFFECT_LEECH_BOOST 124
#define HOLD_EFFECT_CHOICE_SPATK 125
#define HOLD_EFFECT_ARCEUS_FIRE 126
#define HOLD_EFFECT_ARCEUS_WATER 127
#define HOLD_EFFECT_ARCEUS_ELECTRIC 128
#define HOLD_EFFECT_ARCEUS_GRASS 129
#define HOLD_EFFECT_ARCEUS_ICE 130
#define HOLD_EFFECT_ARCEUS_FIGHT 131
#define HOLD_EFFECT_ARCEUS_POISON 132
#define HOLD_EFFECT_ARCEUS_GROUND 133
#define HOLD_EFFECT_ARCEUS_FLYING 134
#define HOLD_EFFECT_ARCEUS_PSYCHIC 135
#define HOLD_EFFECT_ARCEUS_BUG 136
#define HOLD_EFFECT_ARCEUS_ROCK 137
#define HOLD_EFFECT_ARCEUS_GHOST 138
#define HOLD_EFFECT_ARCEUS_DRAGON 139
#define HOLD_EFFECT_ARCEUS_DARK 140
#define HOLD_EFFECT_ARCEUS_STEEL 141
#define HOLD_EFFECT_EVOLVE_RHYDON 142
#define HOLD_EFFECT_EVOLVE_ELECTABUZZ 143
#define HOLD_EFFECT_EVOLVE_MAGMAR 144
#define HOLD_EFFECT_EVOLVE_PORYGON2 145
#define HOLD_EFFECT_EVOLVE_DUSCLOPS 146
#define FLING_EFFECT_NONE 0
#define FLING_EFFECT_PRZ_RESTORE 1
#define FLING_EFFECT_SLP_RESTORE 2
#define FLING_EFFECT_PSN_RESTORE 3
#define FLING_EFFECT_BRN_RESTORE 4
#define FLING_EFFECT_FRZ_RESTORE 5
#define FLING_EFFECT_PP_RESTORE 6
#define FLING_EFFECT_HP_RESTORE 7
#define FLING_EFFECT_CNF_RESTORE 8
#define FLING_EFFECT_ALL_RESTORE 9
#define FLING_EFFECT_HP_PCT_RESTORE 10
#define FLING_EFFECT_HP_RESTORE_SPICY 11
#define FLING_EFFECT_HP_RESTORE_DRY 12
#define FLING_EFFECT_HP_RESTORE_SWEET 13
#define FLING_EFFECT_HP_RESTORE_BITTER 14
#define FLING_EFFECT_HP_RESTORE_SOUR 15
#define FLING_EFFECT_ATK_UP 16
#define FLING_EFFECT_DEF_UP 17
#define FLING_EFFECT_SPEED_UP 18
#define FLING_EFFECT_SPATK_UP 19
#define FLING_EFFECT_SPDEF_UP 20
#define FLING_EFFECT_CRIT_UP 21
#define FLING_EFFECT_RANDOM_UP2 22
#define FLING_EFFECT_TEMP_ACC_UP 23
#define FLING_EFFECT_STATDOWN_RESTORE 24
#define FLING_EFFECT_HEAL_INFATUATION 25
#define FLING_EFFECT_FLINCH 26
#define FLING_EFFECT_PARALYZE 27
#define FLING_EFFECT_POISON 28
#define FLING_EFFECT_BADLY_POISON 29
#define FLING_EFFECT_BURN 30
#define PLUCK_EFFECT_NONE 0
#define PLUCK_EFFECT_PRZ_RESTORE 1
#define PLUCK_EFFECT_SLP_RESTORE 2
#define PLUCK_EFFECT_PSN_RESTORE 3
#define PLUCK_EFFECT_BRN_RESTORE 4
#define PLUCK_EFFECT_FRZ_RESTORE 5
#define PLUCK_EFFECT_PP_RESTORE 6
#define PLUCK_EFFECT_HP_RESTORE 7
#define PLUCK_EFFECT_CNF_RESTORE 8
#define PLUCK_EFFECT_ALL_RESTORE 9
#define PLUCK_EFFECT_HP_PCT_RESTORE 10
#define PLUCK_EFFECT_HP_RESTORE_SPICY 11
#define PLUCK_EFFECT_HP_RESTORE_DRY 12
#define PLUCK_EFFECT_HP_RESTORE_SWEET 13
#define PLUCK_EFFECT_HP_RESTORE_BITTER 14
#define PLUCK_EFFECT_HP_RESTORE_SOUR 15
#define PLUCK_EFFECT_ATK_UP 16
#define PLUCK_EFFECT_DEF_UP 17
#define PLUCK_EFFECT_SPEED_UP 18
#define PLUCK_EFFECT_SPATK_UP 19
#define PLUCK_EFFECT_SPDEF_UP 20
#define PLUCK_EFFECT_CRIT_UP 21
#define PLUCK_EFFECT_RANDOM_UP2 22
#define PLUCK_EFFECT_TEMP_ACC_UP 23
#define ITEM_NONE 0
// Balls
#define ITEM_MASTER_BALL 1
#define ITEM_ULTRA_BALL 2
#define ITEM_GREAT_BALL 3
#define ITEM_POKE_BALL 4
#define ITEM_SAFARI_BALL 5
#define ITEM_NET_BALL 6
#define ITEM_DIVE_BALL 7
#define ITEM_NEST_BALL 8
#define ITEM_REPEAT_BALL 9
#define ITEM_TIMER_BALL 10
#define ITEM_LUXURY_BALL 11
#define ITEM_PREMIER_BALL 12
#define ITEM_DUSK_BALL 13
#define ITEM_HEAL_BALL 14
#define ITEM_QUICK_BALL 15
#define ITEM_CHERISH_BALL 16
// Pokemon Items
#define ITEM_POTION 17
#define ITEM_ANTIDOTE 18
#define ITEM_BURN_HEAL 19
#define ITEM_ICE_HEAL 20
#define ITEM_AWAKENING 21
#define ITEM_PARLYZ_HEAL 22
#define ITEM_FULL_RESTORE 23
#define ITEM_MAX_POTION 24
#define ITEM_HYPER_POTION 25
#define ITEM_SUPER_POTION 26
#define ITEM_FULL_HEAL 27
#define ITEM_REVIVE 28
#define ITEM_MAX_REVIVE 29
#define ITEM_FRESH_WATER 30
#define ITEM_SODA_POP 31
#define ITEM_LEMONADE 32
#define ITEM_MOOMOO_MILK 33
#define ITEM_ENERGYPOWDER 34
#define ITEM_ENERGY_ROOT 35
#define ITEM_HEAL_POWDER 36
#define ITEM_REVIVAL_HERB 37
#define ITEM_ETHER 38
#define ITEM_MAX_ETHER 39
#define ITEM_ELIXIR 40
#define ITEM_MAX_ELIXIR 41
#define ITEM_LAVA_COOKIE 42
#define ITEM_BERRY_JUICE 43
#define ITEM_SACRED_ASH 44
#define ITEM_HP_UP 45
#define ITEM_PROTEIN 46
#define ITEM_IRON 47
#define ITEM_CARBOS 48
#define ITEM_CALCIUM 49
#define ITEM_RARE_CANDY 50
#define ITEM_PP_UP 51
#define ITEM_ZINC 52
#define ITEM_PP_MAX 53
#define ITEM_OLD_GATEAU 54
#define ITEM_GUARD_SPEC_ 55
#define ITEM_DIRE_HIT 56
#define ITEM_X_ATTACK 57
#define ITEM_X_DEFENSE 58
#define ITEM_X_SPEED 59
#define ITEM_X_ACCURACY 60
#define ITEM_X_SPECIAL 61
#define ITEM_X_SP__DEF 62
#define ITEM_POKE_DOLL 63
#define ITEM_FLUFFY_TAIL 64
#define ITEM_BLUE_FLUTE 65
#define ITEM_YELLOW_FLUTE 66
#define ITEM_RED_FLUTE 67
#define ITEM_BLACK_FLUTE 68
#define ITEM_WHITE_FLUTE 69
#define ITEM_SHOAL_SALT 70
#define ITEM_SHOAL_SHELL 71
#define ITEM_RED_SHARD 72
#define ITEM_BLUE_SHARD 73
#define ITEM_YELLOW_SHARD 74
#define ITEM_GREEN_SHARD 75
#define ITEM_SUPER_REPEL 76
#define ITEM_MAX_REPEL 77
#define ITEM_ESCAPE_ROPE 78
#define ITEM_REPEL 79
#define ITEM_SUN_STONE 80
#define ITEM_MOON_STONE 81
#define ITEM_FIRE_STONE 82
#define ITEM_THUNDERSTONE 83
#define ITEM_WATER_STONE 84
#define ITEM_LEAF_STONE 85
// Unusable
#define ITEM_TINYMUSHROOM 86
#define ITEM_BIG_MUSHROOM 87
#define ITEM_PEARL 88
#define ITEM_BIG_PEARL 89
#define ITEM_STARDUST 90
#define ITEM_STAR_PIECE 91
#define ITEM_NUGGET 92
#define ITEM_HEART_SCALE 93
#define ITEM_HONEY 94
#define ITEM_GROWTH_MULCH 95
#define ITEM_DAMP_MULCH 96
#define ITEM_STABLE_MULCH 97
#define ITEM_GOOEY_MULCH 98
#define ITEM_ROOT_FOSSIL 99
#define ITEM_CLAW_FOSSIL 100
#define ITEM_HELIX_FOSSIL 101
#define ITEM_DOME_FOSSIL 102
#define ITEM_OLD_AMBER 103
#define ITEM_ARMOR_FOSSIL 104
#define ITEM_SKULL_FOSSIL 105
#define ITEM_RARE_BONE 106
#define ITEM_SHINY_STONE 107
#define ITEM_DUSK_STONE 108
#define ITEM_DAWN_STONE 109
#define ITEM_OVAL_STONE 110
#define ITEM_ODD_KEYSTONE 111
#define ITEM_GRISEOUS_ORB 112
// Unused
#define ITEM_UNUSED_113 113
#define ITEM_UNUSED_114 114
#define ITEM_UNUSED_115 115
#define ITEM_UNUSED_116 116
#define ITEM_UNUSED_117 117
#define ITEM_UNUSED_118 118
#define ITEM_UNUSED_119 119
#define ITEM_UNUSED_120 120
#define ITEM_UNUSED_121 121
#define ITEM_UNUSED_122 122
#define ITEM_UNUSED_123 123
#define ITEM_UNUSED_124 124
#define ITEM_UNUSED_125 125
#define ITEM_UNUSED_126 126
#define ITEM_UNUSED_127 127
#define ITEM_UNUSED_128 128
#define ITEM_UNUSED_129 129
#define ITEM_UNUSED_130 130
#define ITEM_UNUSED_131 131
#define ITEM_UNUSED_132 132
#define ITEM_UNUSED_133 133
#define ITEM_UNUSED_134 134
#define ITEM_ADAMANT_ORB 135
#define ITEM_LUSTROUS_ORB 136
// Mails
#define ITEM_GRASS_MAIL 137
#define ITEM_FLAME_MAIL 138
#define ITEM_BUBBLE_MAIL 139
#define ITEM_BLOOM_MAIL 140
#define ITEM_TUNNEL_MAIL 141
#define ITEM_STEEL_MAIL 142
#define ITEM_HEART_MAIL 143
#define ITEM_SNOW_MAIL 144
#define ITEM_SPACE_MAIL 145
#define ITEM_AIR_MAIL 146
#define ITEM_MOSAIC_MAIL 147
#define ITEM_BRICK_MAIL 148
#define FIRST_MAIL_IDX ITEM_GRASS_MAIL
#define LAST_MAIL_IDX ITEM_BRICK_MAIL
#define NUM_MAILS (LAST_MAIL_IDX - FIRST_MAIL_IDX + 1)
// Berries
#define ITEM_CHERI_BERRY 149
#define ITEM_CHESTO_BERRY 150
#define ITEM_PECHA_BERRY 151
#define ITEM_RAWST_BERRY 152
#define ITEM_ASPEAR_BERRY 153
#define ITEM_LEPPA_BERRY 154
#define ITEM_ORAN_BERRY 155
#define ITEM_PERSIM_BERRY 156
#define ITEM_LUM_BERRY 157
#define ITEM_SITRUS_BERRY 158
#define ITEM_FIGY_BERRY 159
#define ITEM_WIKI_BERRY 160
#define ITEM_MAGO_BERRY 161
#define ITEM_AGUAV_BERRY 162
#define ITEM_IAPAPA_BERRY 163
#define ITEM_RAZZ_BERRY 164
#define ITEM_BLUK_BERRY 165
#define ITEM_NANAB_BERRY 166
#define ITEM_WEPEAR_BERRY 167
#define ITEM_PINAP_BERRY 168
#define ITEM_POMEG_BERRY 169
#define ITEM_KELPSY_BERRY 170
#define ITEM_QUALOT_BERRY 171
#define ITEM_HONDEW_BERRY 172
#define ITEM_GREPA_BERRY 173
#define ITEM_TAMATO_BERRY 174
#define ITEM_CORNN_BERRY 175
#define ITEM_MAGOST_BERRY 176
#define ITEM_RABUTA_BERRY 177
#define ITEM_NOMEL_BERRY 178
#define ITEM_SPELON_BERRY 179
#define ITEM_PAMTRE_BERRY 180
#define ITEM_WATMEL_BERRY 181
#define ITEM_DURIN_BERRY 182
#define ITEM_BELUE_BERRY 183
#define ITEM_OCCA_BERRY 184
#define ITEM_PASSHO_BERRY 185
#define ITEM_WACAN_BERRY 186
#define ITEM_RINDO_BERRY 187
#define ITEM_YACHE_BERRY 188
#define ITEM_CHOPLE_BERRY 189
#define ITEM_KEBIA_BERRY 190
#define ITEM_SHUCA_BERRY 191
#define ITEM_COBA_BERRY 192
#define ITEM_PAYAPA_BERRY 193
#define ITEM_TANGA_BERRY 194
#define ITEM_CHARTI_BERRY 195
#define ITEM_KASIB_BERRY 196
#define ITEM_HABAN_BERRY 197
#define ITEM_COLBUR_BERRY 198
#define ITEM_BABIRI_BERRY 199
#define ITEM_CHILAN_BERRY 200
#define ITEM_LIECHI_BERRY 201
#define ITEM_GANLON_BERRY 202
#define ITEM_SALAC_BERRY 203
#define ITEM_PETAYA_BERRY 204
#define ITEM_APICOT_BERRY 205
#define ITEM_LANSAT_BERRY 206
#define ITEM_STARF_BERRY 207
#define ITEM_ENIGMA_BERRY 208
#define ITEM_MICLE_BERRY 209
#define ITEM_CUSTAP_BERRY 210
#define ITEM_JABOCA_BERRY 211
#define ITEM_ROWAP_BERRY 212
#define FIRST_BERRY_IDX ITEM_CHERI_BERRY
#define LAST_BERRY_IDX ITEM_ROWAP_BERRY
#define NUM_BERRIES (LAST_BERRY_IDX - FIRST_BERRY_IDX + 1)
// Battle Held items
#define ITEM_BRIGHTPOWDER 213
#define ITEM_WHITE_HERB 214
#define ITEM_MACHO_BRACE 215
#define ITEM_EXP_SHARE 216
#define ITEM_QUICK_CLAW 217
#define ITEM_SOOTHE_BELL 218
#define ITEM_MENTAL_HERB 219
#define ITEM_CHOICE_BAND 220
#define ITEM_KINGS_ROCK 221
#define ITEM_SILVERPOWDER 222
#define ITEM_AMULET_COIN 223
#define ITEM_CLEANSE_TAG 224
#define ITEM_SOUL_DEW 225
#define ITEM_DEEPSEATOOTH 226
#define ITEM_DEEPSEASCALE 227
#define ITEM_SMOKE_BALL 228
#define ITEM_EVERSTONE 229
#define ITEM_FOCUS_BAND 230
#define ITEM_LUCKY_EGG 231
#define ITEM_SCOPE_LENS 232
#define ITEM_METAL_COAT 233
#define ITEM_LEFTOVERS 234
#define ITEM_DRAGON_SCALE 235
#define ITEM_LIGHT_BALL 236
#define ITEM_SOFT_SAND 237
#define ITEM_HARD_STONE 238
#define ITEM_MIRACLE_SEED 239
#define ITEM_BLACKGLASSES 240
#define ITEM_BLACK_BELT 241
#define ITEM_MAGNET 242
#define ITEM_MYSTIC_WATER 243
#define ITEM_SHARP_BEAK 244
#define ITEM_POISON_BARB 245
#define ITEM_NEVERMELTICE 246
#define ITEM_SPELL_TAG 247
#define ITEM_TWISTEDSPOON 248
#define ITEM_CHARCOAL 249
#define ITEM_DRAGON_FANG 250
#define ITEM_SILK_SCARF 251
#define ITEM_UPGRADE 252
#define ITEM_SHELL_BELL 253
#define ITEM_SEA_INCENSE 254
#define ITEM_LAX_INCENSE 255
#define ITEM_LUCKY_PUNCH 256
#define ITEM_METAL_POWDER 257
#define ITEM_THICK_CLUB 258
#define ITEM_STICK 259
// Contest held items
#define ITEM_RED_SCARF 260
#define ITEM_BLUE_SCARF 261
#define ITEM_PINK_SCARF 262
#define ITEM_GREEN_SCARF 263
#define ITEM_YELLOW_SCARF 264
// New battle held items
#define ITEM_WIDE_LENS 265
#define ITEM_MUSCLE_BAND 266
#define ITEM_WISE_GLASSES 267
#define ITEM_EXPERT_BELT 268
#define ITEM_LIGHT_CLAY 269
#define ITEM_LIFE_ORB 270
#define ITEM_POWER_HERB 271
#define ITEM_TOXIC_ORB 272
#define ITEM_FLAME_ORB 273
#define ITEM_QUICK_POWDER 274
#define ITEM_FOCUS_SASH 275
#define ITEM_ZOOM_LENS 276
#define ITEM_METRONOME 277
#define ITEM_IRON_BALL 278
#define ITEM_LAGGING_TAIL 279
#define ITEM_DESTINY_KNOT 280
#define ITEM_BLACK_SLUDGE 281
#define ITEM_ICY_ROCK 282
#define ITEM_SMOOTH_ROCK 283
#define ITEM_HEAT_ROCK 284
#define ITEM_DAMP_ROCK 285
#define ITEM_GRIP_CLAW 286
#define ITEM_CHOICE_SCARF 287
#define ITEM_STICKY_BARB 288
#define ITEM_POWER_BRACER 289
#define ITEM_POWER_BELT 290
#define ITEM_POWER_LENS 291
#define ITEM_POWER_BAND 292
#define ITEM_POWER_ANKLET 293
#define ITEM_POWER_WEIGHT 294
#define ITEM_SHED_SHELL 295
#define ITEM_BIG_ROOT 296
#define ITEM_CHOICE_SPECS 297
// Arceus plates
#define ITEM_FLAME_PLATE 298
#define ITEM_SPLASH_PLATE 299
#define ITEM_ZAP_PLATE 300
#define ITEM_MEADOW_PLATE 301
#define ITEM_ICICLE_PLATE 302
#define ITEM_FIST_PLATE 303
#define ITEM_TOXIC_PLATE 304
#define ITEM_EARTH_PLATE 305
#define ITEM_SKY_PLATE 306
#define ITEM_MIND_PLATE 307
#define ITEM_INSECT_PLATE 308
#define ITEM_STONE_PLATE 309
#define ITEM_SPOOKY_PLATE 310
#define ITEM_DRACO_PLATE 311
#define ITEM_DREAD_PLATE 312
#define ITEM_IRON_PLATE 313
// Incenses
#define ITEM_ODD_INCENSE 314
#define ITEM_ROCK_INCENSE 315
#define ITEM_FULL_INCENSE 316
#define ITEM_WAVE_INCENSE 317
#define ITEM_ROSE_INCENSE 318
#define ITEM_LUCK_INCENSE 319
#define ITEM_PURE_INCENSE 320
// Evolution held items
#define ITEM_PROTECTOR 321
#define ITEM_ELECTIRIZER 322
#define ITEM_MAGMARIZER 323
#define ITEM_DUBIOUS_DISC 324
#define ITEM_REAPER_CLOTH 325
#define ITEM_RAZOR_CLAW 326
#define ITEM_RAZOR_FANG 327
// TMs/HMs
#define ITEM_TM01 328
#define ITEM_TM02 329
#define ITEM_TM03 330
#define ITEM_TM04 331
#define ITEM_TM05 332
#define ITEM_TM06 333
#define ITEM_TM07 334
#define ITEM_TM08 335
#define ITEM_TM09 336
#define ITEM_TM10 337
#define ITEM_TM11 338
#define ITEM_TM12 339
#define ITEM_TM13 340
#define ITEM_TM14 341
#define ITEM_TM15 342
#define ITEM_TM16 343
#define ITEM_TM17 344
#define ITEM_TM18 345
#define ITEM_TM19 346
#define ITEM_TM20 347
#define ITEM_TM21 348
#define ITEM_TM22 349
#define ITEM_TM23 350
#define ITEM_TM24 351
#define ITEM_TM25 352
#define ITEM_TM26 353
#define ITEM_TM27 354
#define ITEM_TM28 355
#define ITEM_TM29 356
#define ITEM_TM30 357
#define ITEM_TM31 358
#define ITEM_TM32 359
#define ITEM_TM33 360
#define ITEM_TM34 361
#define ITEM_TM35 362
#define ITEM_TM36 363
#define ITEM_TM37 364
#define ITEM_TM38 365
#define ITEM_TM39 366
#define ITEM_TM40 367
#define ITEM_TM41 368
#define ITEM_TM42 369
#define ITEM_TM43 370
#define ITEM_TM44 371
#define ITEM_TM45 372
#define ITEM_TM46 373
#define ITEM_TM47 374
#define ITEM_TM48 375
#define ITEM_TM49 376
#define ITEM_TM50 377
#define ITEM_TM51 378
#define ITEM_TM52 379
#define ITEM_TM53 380
#define ITEM_TM54 381
#define ITEM_TM55 382
#define ITEM_TM56 383
#define ITEM_TM57 384
#define ITEM_TM58 385
#define ITEM_TM59 386
#define ITEM_TM60 387
#define ITEM_TM61 388
#define ITEM_TM62 389
#define ITEM_TM63 390
#define ITEM_TM64 391
#define ITEM_TM65 392
#define ITEM_TM66 393
#define ITEM_TM67 394
#define ITEM_TM68 395
#define ITEM_TM69 396
#define ITEM_TM70 397
#define ITEM_TM71 398
#define ITEM_TM72 399
#define ITEM_TM73 400
#define ITEM_TM74 401
#define ITEM_TM75 402
#define ITEM_TM76 403
#define ITEM_TM77 404
#define ITEM_TM78 405
#define ITEM_TM79 406
#define ITEM_TM80 407
#define ITEM_TM81 408
#define ITEM_TM82 409
#define ITEM_TM83 410
#define ITEM_TM84 411
#define ITEM_TM85 412
#define ITEM_TM86 413
#define ITEM_TM87 414
#define ITEM_TM88 415
#define ITEM_TM89 416
#define ITEM_TM90 417
#define ITEM_TM91 418
#define ITEM_TM92 419
#define ITEM_HM01 420
#define ITEM_HM02 421
#define ITEM_HM03 422
#define ITEM_HM04 423
#define ITEM_HM05 424
#define ITEM_HM06 425
#define ITEM_HM07 426
#define ITEM_HM08 427
// Key Items
#define ITEM_EXPLORER_KIT 428
#define ITEM_LOOT_SACK 429
#define ITEM_RULE_BOOK 430
#define ITEM_POKE_RADAR 431
#define ITEM_POINT_CARD 432
#define ITEM_JOURNAL 433
#define ITEM_SEAL_CASE 434
#define ITEM_FASHION_CASE 435
#define ITEM_SEAL_BAG 436
#define ITEM_PAL_PAD 437
#define ITEM_WORKS_KEY 438
#define ITEM_OLD_CHARM 439
#define ITEM_GALACTIC_KEY 440
#define ITEM_RED_CHAIN 441
#define ITEM_TOWN_MAP 442
#define ITEM_VS_SEEKER 443
#define ITEM_COIN_CASE 444
#define ITEM_OLD_ROD 445
#define ITEM_GOOD_ROD 446
#define ITEM_SUPER_ROD 447
#define ITEM_SPRAYDUCK 448
#define ITEM_POFFIN_CASE 449
#define ITEM_BICYCLE 450
#define ITEM_SUITE_KEY 451
#define ITEM_OAKS_LETTER 452
#define ITEM_LUNAR_WING 453
#define ITEM_MEMBER_CARD 454
#define ITEM_AZURE_FLUTE 455
#define ITEM_S_S_TICKET 456
#define ITEM_CONTEST_PASS 457
#define ITEM_MAGMA_STONE 458
#define ITEM_PARCEL 459
#define ITEM_COUPON_1 460
#define ITEM_COUPON_2 461
#define ITEM_COUPON_3 462
#define ITEM_STORAGE_KEY 463
#define ITEM_SECRETPOTION 464
// New to Platinum
#define ITEM_VS_RECORDER 465
#define ITEM_GRACIDEA 466
#define ITEM_SECRET_KEY 467
#define NUM_ITEMS ITEM_SECRET_KEY
#define MAX_ITEMS (NUM_ITEMS + 1)
#define ITEM_RETURN_ID 0xFFFF
#endif // POKEPLATINUM_CONSTANTS_ITEMS_H