pokeplatinum/include/overlay017/struct_ov17_022476F8.h
2024-10-23 13:27:54 -07:00

40 lines
1.1 KiB
C

#ifndef POKEPLATINUM_STRUCT_OV17_022476F8_H
#define POKEPLATINUM_STRUCT_OV17_022476F8_H
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_defs/struct_02095C48_sub1.h"
#include "battle/struct_ov16_0223E0C8.h"
#include "overlay017/struct_ov17_0223F6E8.h"
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "strbuf.h"
#include "string_template.h"
typedef struct {
UnkStruct_02095C48_sub1 *unk_00;
UnkStruct_02007768 *unk_04;
Sprite *unk_08[4];
Sprite *unk_18;
SpriteRenderer *unk_1C;
SpriteGfxHandler *unk_20;
BgConfig *unk_24;
Window unk_28[1];
MessageLoader *unk_38;
StringTemplate *unk_3C;
Strbuf *unk_40;
PaletteData *unk_44;
UnkStruct_ov16_0223E0C8 unk_48[4];
CellActorData *unk_88[8];
UnkStruct_ov17_0223F6E8 unk_A8;
u8 unk_C4;
} UnkStruct_ov17_022476F8;
#endif // POKEPLATINUM_STRUCT_OV17_022476F8_H