pokeplatinum/include/overlay012/struct_ov12_02237728.h
2024-10-23 13:27:54 -07:00

23 lines
487 B
C

#ifndef POKEPLATINUM_STRUCT_OV12_02237728_H
#define POKEPLATINUM_STRUCT_OV12_02237728_H
#include "struct_decls/battle_system.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "palette.h"
typedef struct BallThrow {
int type;
int heapID;
int mode;
int target;
int ballID;
int bgPrio;
int surface;
SpriteRenderer *cellActorSys;
PaletteData *paletteSys;
BattleSystem *battleSys;
} BallThrow;
#endif // POKEPLATINUM_STRUCT_OV12_02237728_H