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23 lines
487 B
C
23 lines
487 B
C
#ifndef POKEPLATINUM_STRUCT_OV12_02237728_H
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#define POKEPLATINUM_STRUCT_OV12_02237728_H
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#include "struct_decls/battle_system.h"
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#include "struct_decls/struct_0200C6E4_decl.h"
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#include "palette.h"
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typedef struct BallThrow {
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int type;
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int heapID;
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int mode;
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int target;
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int ballID;
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int bgPrio;
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int surface;
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SpriteRenderer *cellActorSys;
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PaletteData *paletteSys;
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BattleSystem *battleSys;
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} BallThrow;
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#endif // POKEPLATINUM_STRUCT_OV12_02237728_H
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