pokeplatinum/include/script_manager.h
2026-02-15 11:17:43 -08:00

209 lines
8.4 KiB
C

#ifndef POKEPLATINUM_SCRIPT_MANAGER_H
#define POKEPLATINUM_SCRIPT_MANAGER_H
#include "constants/init_script_types.h"
#include "struct_decls/struct_02061AB4_decl.h"
#include "field/field_system_decl.h"
#include "overlay005/field_menu.h"
#include "overlay005/save_info_window.h"
#include "bg_window.h"
#include "field_script_context.h"
#include "field_task.h"
#include "menu.h"
#include "overworld_anim_manager.h"
#include "string_template.h"
#include "sys_task_manager.h"
enum ScriptManagerMember {
SCRIPT_MANAGER_FIELD_MENU_MANAGER = 0,
SCRIPT_MANAGER_WINDOW,
SCRIPT_MANAGER_UI_CONTROL,
SCRIPT_MANAGER_MESSAGE_ID,
SCRIPT_MANAGER_MOVEMENT_COUNT,
SCRIPT_MANAGER_SUB_CONTEXT_ACTIVE,
SCRIPT_MANAGER_IS_MSG_BOX_OPEN,
SCRIPT_MANAGER_NUM_ACTIVE_CONTEXTS,
SCRIPT_MANAGER_SCRIPT_ID,
SCRIPT_MANAGER_PLAYER_DIR,
SCRIPT_MANAGER_TARGET_OBJECT,
SCRIPT_MANAGER_CAMERA_OBJECT,
SCRIPT_MANAGER_SAVE_TYPE,
SCRIPT_MANAGER_MAIN_CONTEXT,
SCRIPT_MANAGER_SUB_CONTEXT,
SCRIPT_MANAGER_STR_TEMPLATE,
SCRIPT_MANAGER_MESSAGE_BUF,
SCRIPT_MANAGER_TEMPORARY_BUF,
SCRIPT_MANAGER_SAVING_ICON,
SCRIPT_MANAGER_PARTY_MANAGEMENT_DATA,
SCRIPT_MANAGER_DATA_PTR,
SCRIPT_MANAGER_PLAYER_TASK = 22,
SCRIPT_MANAGER_BATTLE_RESULT,
SCRIPT_MANAGER_TRAINER_0_SIGHT_RANGE,
SCRIPT_MANAGER_TRAINER_0_DIRECTION,
SCRIPT_MANAGER_TRAINER_0_SCRIPT_ID,
SCRIPT_MANAGER_TRAINER_0_ID,
SCRIPT_MANAGER_TRAINER_0_TYPE,
SCRIPT_MANAGER_TRAINER_0_MAP_OBJECT,
SCRIPT_MANAGER_TRAINER_0_TASK,
SCRIPT_MANAGER_TRAINER_1_SIGHT_RANGE,
SCRIPT_MANAGER_TRAINER_1_DIRECTION,
SCRIPT_MANAGER_TRAINER_1_SCRIPT_ID,
SCRIPT_MANAGER_TRAINER_1_ID,
SCRIPT_MANAGER_TRAINER_1_TYPE,
SCRIPT_MANAGER_TRAINER_1_MAP_OBJECT,
SCRIPT_MANAGER_TRAINER_1_TASK,
SCRIPT_MANAGER_SPECIAL_CURRENCY_WINDOW,
SCRIPT_MANAGER_MONEY_WINDOW,
SCRIPT_MANAGER_SAVE_INFO_WINDOW,
SCRIPT_DATA_START,
SCRIPT_DATA_PARAMETER_0 = SCRIPT_DATA_START, // used for storing the mon's party slot when you use a field move, the item ID for hidden items, and steps for the PokeRadar
SCRIPT_DATA_PARAMETER_1, // used for storing hidden item quantities.
SCRIPT_DATA_PARAMETER_2, // used for storing hidden item quantities and flags respectively.
SCRIPT_DATA_PARAMETER_3, // unused
// The BG3 data below are a set of parameters for the unused script command ScrollBG3.
SCRIPT_DATA_BG3_SCROLL_COUNT_X,
SCRIPT_DATA_BG3_SCROLL_COUNT_Y,
SCRIPT_DATA_DUMMY_0,
SCRIPT_DATA_DUMMY_1,
SCRIPT_DATA_BG3_SCROLL_DIST_X,
SCRIPT_DATA_BG3_SCROLL_DIR_X,
SCRIPT_DATA_BG3_SCROLL_DIST_Y,
SCRIPT_DATA_BG3_SCROLL_DIR_Y,
SCRIPT_DATA_DUMMY_2,
SCRIPT_DATA_TARGET_OBJECT_ID,
SCRIPT_DATA_MAX
};
enum ScriptContextType {
SCRIPT_CONTEXT_MAIN,
SCRIPT_CONTEXT_SUB,
NUM_SCRIPT_CONTEXTS
};
#define SCRIPT_ID(chunk, id) ((SCRIPT_ID_OFFSET_##chunk) + id)
#define SCRIPT_ID_OFFSET_COMMON_SCRIPTS 2000
#define SCRIPT_ID_OFFSET_BG_EVENTS 2500
#define SCRIPT_ID_OFFSET_BERRY_TREE_INTERACTIONS 2800
#define SCRIPT_ID_OFFSET_SINGLE_BATTLES 3000
#define SCRIPT_ID_OFFSET_DOUBLE_BATTLES 5000
#define SCRIPT_ID_OFFSET_VISIBLE_ITEMS 7000
#define SCRIPT_ID_OFFSET_HIDDEN_ITEMS 8000
#define SCRIPT_ID_OFFSET_SAFARI_GAME 8800
#define SCRIPT_ID_OFFSET_RECORD_CHATOT_CRY 8900
#define SCRIPT_ID_OFFSET_VS_SEEKER 8950
#define SCRIPT_ID_OFFSET_POKE_RADAR 8970
#define SCRIPT_ID_OFFSET_POKEMON_CENTER_2F_ATTENDANTS 9000
#define SCRIPT_ID_OFFSET_COMMUNICATION_CLUB 9100
#define SCRIPT_ID_OFFSET_POKEMON_CENTER_B1F_ATTENDANTS 9200
#define SCRIPT_ID_OFFSET_GROUP_CONNECTION 9300
#define SCRIPT_ID_OFFSET_POFFIN_COMMON 9400
#define SCRIPT_ID_OFFSET_DAY_CARE_COMMON 9500
#define SCRIPT_ID_OFFSET_INIT_NEW_GAME 9600
#define SCRIPT_ID_OFFSET_FOLLOWER_PARTNERS 9700
#define SCRIPT_ID_OFFSET_CONTEST_REGISTRATION 9800
#define SCRIPT_ID_OFFSET_POKEDEX_RATINGS 9950
#define SCRIPT_ID_OFFSET_FIELD_MOVES 10000
#define SCRIPT_ID_OFFSET_TV_BROADCAST 10100
#define SCRIPT_ID_OFFSET_TV_REPORTER_INTERVIEWS 10150
#define SCRIPT_ID_OFFSET_MYSTERY_GIFT_DELIVERYMAN 10200
#define SCRIPT_ID_OFFSET_COUNTERPART_TALK 10300
#define SCRIPT_ID_OFFSET_POKEMON_CENTER_DAILY_TRAINERS 10400
#define SCRIPT_ID_OFFSET_BATTLE_TOWER_RECORDS 10450
#define SCRIPT_ID_OFFSET_SCRATCH_OFF_CARDS 10490
#define FLAG_OFFSET_HIDDEN_ITEMS 730
#define FLAG_OFFSET_TRAINER_DEFEATED 1360
#define SCRIPT_MANAGER_MAGIC_NUMBER 0x3643F
typedef void (*FieldSysFunc)(FieldSystem *);
typedef struct HiddenItemTilePosition {
u16 screenTileX;
u16 screenTileZ;
u8 range;
} HiddenItemTilePosition;
typedef struct ApproachingTrainer {
int sightRange;
int direction;
int scriptID;
int trainerID;
int unk_10;
MapObject *object;
SysTask *task;
} ApproachingTrainer;
typedef struct ScriptManager {
u32 magic;
u8 state;
u8 messageID;
u8 movementCount;
u8 subCtxActive;
u8 isMsgBoxOpen;
u8 numActiveContexts;
u16 scriptID;
BOOL battleResult;
FieldMenuManager *fieldMenuMan; // used for multichoice windows
Window window;
Menu *ctrlUI;
int playerDir;
MapObject *targetObject;
MapObject *cameraObject;
u16 *saveType; // the result of the check to determine what type of save is required in ScrCmd_CheckSaveType
ScriptContext *ctx[NUM_SCRIPT_CONTEXTS];
StringTemplate *strTemplate;
String *msgBuf;
String *tmpBuf;
void *savingIcon;
ApproachingTrainer trainers[2];
u16 data[SCRIPT_DATA_MAX - SCRIPT_DATA_START];
FieldSysFunc function;
void *partyManagementDataPtr;
void *dataPtr; // used as a generic pointer to data in many different script commands
OverworldAnimManager *unk_B0;
SysTask *playerTask; // used to set player sprite animations while saving
Window specialCurrencyWindow;
Window moneyWindow;
SaveInfoWindow *saveInfoWin;
} ScriptManager;
void ScriptManager_Set(FieldSystem *fieldSystem, u16 scriptID, MapObject *object);
void ScriptManager_SetApproachingTrainer(FieldSystem *fieldSystem, MapObject *object, int sightRange, int direction, int scriptID, int trainerID, int trainerType, int approachNum);
void ScriptManager_Start(FieldTask *taskManager, u16 scriptID, MapObject *object, void *saveType);
void ScriptManager_Change(FieldTask *taskManager, u16 scriptID, MapObject *object);
ScriptContext *ScriptContext_CreateAndStart(FieldSystem *fieldSystem, u16 scriptID);
void *ScriptManager_GetMemberPtr(ScriptManager *scriptManager, u32 member);
void *FieldSystem_GetScriptMemberPtr(FieldSystem *fieldSystem, u32 member);
void FieldSystem_ShowStartMenu(FieldSystem *fieldSystem);
u16 *FieldSystem_GetVarPointer(FieldSystem *fieldSystem, u16 varID);
u16 FieldSystem_TryGetVar(FieldSystem *fieldSystem, u16 varID);
u16 FieldSystem_GetGraphicsID(FieldSystem *fieldSystem, u16 param1);
BOOL FieldSystem_CheckFlag(FieldSystem *fieldSystem, u16 flagID);
void FieldSystem_SetFlag(FieldSystem *fieldSystem, u16 flagID);
void FieldSystem_ClearFlag(FieldSystem *fieldSystem, u16 flagID);
void FieldSystem_ClearLocalFlags(FieldSystem *fieldSystem);
void sub_0203F1FC(FieldSystem *fieldSystem);
void FieldSystem_SetScriptParameters(FieldSystem *fieldSystem, u16 scriptParam0, u16 scriptParam1, u16 scriptParam2, u16 scriptParam3);
u16 Script_GetTrainerID(u16 scriptID);
BOOL Script_GetTrainerBattlerIndex(u16 scriptID);
BOOL Script_IsTrainerDoubleBattle(u16 trainerID);
BOOL Script_IsTrainerDefeated(FieldSystem *fieldSystem, u16 trainerID);
void Script_SetTrainerDefeated(FieldSystem *fieldSystem, u16 trainerID);
void Script_ClearTrainerDefeated(FieldSystem *fieldSystem, u16 trainerID);
u16 Script_GetHiddenItemFlag(u16 scriptID);
u16 Script_GetHiddenItemScript(u16 scriptID);
void FieldSystem_ClearDailyHiddenItemFlags(FieldSystem *fieldSystem);
u8 Script_GetHiddenItemRange(u16 scriptID);
HiddenItemTilePosition *FieldSystem_GetNearbyHiddenItems(FieldSystem *fieldSystem, enum HeapID heapID);
void FieldSystem_InitNewGameState(FieldSystem *fieldSystem);
void FieldSystem_RunScript(FieldSystem *fieldSystem, u16 scriptID);
BOOL FieldSystem_RunInitScript(FieldSystem *fieldSystem, u8 param1);
#endif // POKEPLATINUM_SCRIPT_MANAGER_H