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* Begin documenting party screen healthbar * really minor rename of unnamed parameter * Big rename that will probably cause issues bc VSCode's rename is not ideal * should match * document part of PartyManagementData struct * apparently I missed these idk how it build without them * swap include order * begin documenting unk_02084B70.c * clean up parameter names a bit * some more instances of windowLayout * continue documenting fields of PartyManagementData * more progress on PartyManagementData * Revert PartyMenu_MakeSelection to sub_02083370 and remove enum * name all unnamed PartyManagementData variables partyMan
22 lines
715 B
C
22 lines
715 B
C
#ifndef POKEPLATINUM_UNK_02084B70_H
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#define POKEPLATINUM_UNK_02084B70_H
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#include "struct_defs/struct_0207F248.h"
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#include "pokemon.h"
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void sub_020852B8(GameWindowLayout *param0);
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int sub_02085348(void *param0);
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BOOL CheckItemSacredAsh(u16 param0);
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int sub_02085804(GameWindowLayout *param0);
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int sub_02085EF4(GameWindowLayout *param0);
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u8 sub_02086104(GameWindowLayout *param0, Pokemon *param1);
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int sub_0208615C(GameWindowLayout *param0);
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int sub_020862F8(GameWindowLayout *param0);
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int sub_020863A0(GameWindowLayout *param0);
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void sub_020866A0(GameWindowLayout *param0, u8 param1);
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int sub_02086774(GameWindowLayout *param0);
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void sub_020868B0(GameWindowLayout *param0);
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#endif // POKEPLATINUM_UNK_02084B70_H
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