pokeplatinum/include/unk_02084B70.h
Yako 5e58dfdca4
Documented part of PartyManagementData struct (#517)
* Begin documenting party screen healthbar

* really minor rename of unnamed parameter

* Big rename that will probably cause issues bc VSCode's rename is not ideal

* should match

* document part of PartyManagementData struct

* apparently I missed these
idk how it build without them

* swap include order

* begin documenting unk_02084B70.c

* clean up parameter names a bit

* some more instances of windowLayout

* continue documenting fields of PartyManagementData

* more progress on PartyManagementData

* Revert PartyMenu_MakeSelection to sub_02083370 and remove enum

* name all unnamed PartyManagementData variables partyMan
2025-05-26 11:07:32 -07:00

22 lines
715 B
C

#ifndef POKEPLATINUM_UNK_02084B70_H
#define POKEPLATINUM_UNK_02084B70_H
#include "struct_defs/struct_0207F248.h"
#include "pokemon.h"
void sub_020852B8(GameWindowLayout *param0);
int sub_02085348(void *param0);
BOOL CheckItemSacredAsh(u16 param0);
int sub_02085804(GameWindowLayout *param0);
int sub_02085EF4(GameWindowLayout *param0);
u8 sub_02086104(GameWindowLayout *param0, Pokemon *param1);
int sub_0208615C(GameWindowLayout *param0);
int sub_020862F8(GameWindowLayout *param0);
int sub_020863A0(GameWindowLayout *param0);
void sub_020866A0(GameWindowLayout *param0, u8 param1);
int sub_02086774(GameWindowLayout *param0);
void sub_020868B0(GameWindowLayout *param0);
#endif // POKEPLATINUM_UNK_02084B70_H