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* Begin documenting party screen healthbar * really minor rename of unnamed parameter * Big rename that will probably cause issues bc VSCode's rename is not ideal * should match * document part of PartyManagementData struct * apparently I missed these idk how it build without them * swap include order * begin documenting unk_02084B70.c * clean up parameter names a bit * some more instances of windowLayout * continue documenting fields of PartyManagementData * more progress on PartyManagementData * Revert PartyMenu_MakeSelection to sub_02083370 and remove enum * name all unnamed PartyManagementData variables partyMan
45 lines
1.2 KiB
C
45 lines
1.2 KiB
C
#ifndef POKEPLATINUM_STRUCT_02098C44_H
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#define POKEPLATINUM_STRUCT_02098C44_H
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#include "struct_defs/struct_0202440C.h"
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#include "struct_defs/struct_0202610C.h"
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#include "struct_defs/struct_02028430.h"
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#include "field/field_system_decl.h"
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#include "bag.h"
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#include "field_move_tasks.h"
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#include "game_options.h"
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#include "party.h"
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typedef struct {
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Party *party;
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Bag *bag;
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MailBox *mailBox;
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Options *options;
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TVBroadcast *broadcast;
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BattleRegulation *battleRegulation;
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FieldMoveContext *fieldMoveContext;
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FieldSystem *fieldSystem;
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u8 unk_20;
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u8 unk_21;
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u8 selectedMonSlot;
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u8 menuSelectionResult;
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u16 usedItemID;
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u16 learnedMove;
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u8 selectedMoveSlot;
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u8 unk_29; // These three fields (unk_29, unk_2A, unk_2B) are used exactly once in the code (sub_0203D578) which is itself only used once.
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u8 unk_2A; // sub_0203D578 is used by ScrCmd_194 which is contest related so these fields are likely contest related too.
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u8 unk_2B;
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u8 unk_2C[6];
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u8 unk_32_0 : 4;
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u8 unk_32_4 : 4;
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u8 unk_33;
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int unk_34;
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u16 evoTargetSpecies;
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u8 padding_3A[2];
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int evoType;
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} PartyManagementData;
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#endif // POKEPLATINUM_STRUCT_02098C44_H
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